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Cake day: July 1st, 2023

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  • Those weren’t my comments, but I do agree with them. I like MC and Satisfactory. I don’t like NMS. I like chill games, but I don’t generally like ones that make you grind the same crap continuously for seemingly no reward or reason.

    NMS is not a perfect game. People are allowed to dislike it without disliking and single specific attribute of it. I don’t like NMS probably for similar reasons to not liking Starfield. It’s just pointless junk to keep me playing longer, without any reason for me to actually do so. What am I going to get out of continuing? Seeing more similar randomly generated stuff?




  • It’s not just paper. It’s a symbol. If you can’t understand that then there’s no hope for you in this world. You have a fundamentally flawed view of humanity if you can’t see humans ascribe meaning to object, religious or not. It’s the same reason burning a flag gets people upset.

    You can argue it’s irrational, because it obviously is, but humans are not rational creatures.

    Now, go only do objective rational things somewhere else. You’re words aren’t worth anything. You’re wasting your effort writing them.



  • This may be an unpopular opinion (though I doubt it), but I think this is good. I don’t want people making opinions about politics based on AI output. In the best case, it isn’t reliable. In the worst case, it’ll make things up and lead people to false conclusions. If you want the information then it’s out there. Don’t rely on LLMs to give accurate information, especially on current events.




  • To be fair, I think most of the more recent changes are just backporting engine upgrades and stuff from the new game they’re working in. That’s still a lot more effort than just saying that, but it’s not like they’re developing explicitly for NMS anymore.

    It also let’s them test the upgrades in a real environment before the new game launches, preventing another mess at launch. It’s a smart use of resources, keeping people discussing how well you maintain the old game going into the new game. It’s free press, along with probably more sales.



  • Lol. What? I like single-player games, but I mostly agree with this person. Most of the challenging games are SP (primarily) all the souls/souls likes are SP. Not liking NMS is not even close to being the same as not liking SP games. People are allowed to not like NMS. It’s boring and grindy and it (to me) never feels like you’re progressing in any meaningful way.

    If you like it, that’s fine. It doesn’t mean anyone who doesn’t doesn’t like SP games.


  • A punishment isn’t the same as challenge.

    For example: The souls games have very little punishment (especially compared to their contemporaries when the older games released, where you load a save on death). You die and collect a thing you picked up in that period, nothing lost. They’re very challenging though. Ramping up punishment is a form of challenge, but permadeath doesn’t make it more fun, just adds a big punishment to worry about. That can be good, but NMS’s combat is not good, compared to other games that do the same things.

    This isn’t to say it should do things differently. There’s plenty of reasons for it to remain as bland as it is, because it makes it approachable and it also easily functions with the proc-gen terrain. This is only a statement on what it is, not the quality of it.