Workers & Resources: Soviet Republic is a cross between an automation game and a city builder, with relatively complex logistics for a city builder. I am particularly fond of the organic, demand-based logistical challenges of distributing resources to meet the needs of your citizens, and managing realistic mode construction.

The upcoming DLC adds more buildings, vehicles, and a tech overhaul to allow starting the game in the 1930s.

Edit: caveat for those interested in the game: it uses undisclosed AI “art”.

  • Elevator7009@lemmy.zipM
    link
    fedilink
    English
    arrow-up
    1
    ·
    19 hours ago

    Ooh, I have this one for being a cool in-depth micromanagement city builder, didn’t realize it also was an automation game. A friend with similar game tastes to mine gives it high reviews.

    Also didn’t know about the AI art, though, and I’ve already bought it, so oof.

    Thanks for posting here!

    • AlexisBlackbird@lemmy.caOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      19 hours ago

      I guess it depends how you conceptualize the automation genre.

      W&R:SR is light on the “lots of little buildings turning a few ingredients to something else” of the genre leading games, but it’s way closer to modded Factorio levels of logistic complexity than any other city builder I can think of. At least, if you’re trying to make it so you don’t have to micromanage your established industries. Logistics is such a core part to the genre that I figured this would be of interest to folks here 🙂

      • Elevator7009@lemmy.zipM
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 hours ago

        Nah, judging by your upvotes it’s definitely appreciated. I also subbed to the W&R community! 😉

  • AlexisBlackbird@lemmy.caOP
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 days ago

    Though, it’s releasing at about the same time as the Captain of Industry update, and I was planning on giving that a shot…