Lemdro.id
  • Communities
  • Create Post
  • heart
    Support Lemmy
  • search
    Search
  • Login
  • Sign Up
Sibbo@sopuli.xyz to Factorio@lemmy.worldEnglish · 1 year ago

Friday Facts #409 - Diminishing beacons

factorio.com

external-link
message-square
0
link
fedilink
  • cross-posted to:
  • factorio@lemmy.ml
  • gaming@beehaw.org
  • games@sh.itjust.works
1
external-link

Friday Facts #409 - Diminishing beacons

factorio.com

Sibbo@sopuli.xyz to Factorio@lemmy.worldEnglish · 1 year ago
message-square
0
link
fedilink
  • cross-posted to:
  • factorio@lemmy.ml
  • gaming@beehaw.org
  • games@sh.itjust.works
Friday Facts #409 - Diminishing beacons | Factorio
factorio.com
external-link
Hello, Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission. The main purpose of beacons is to allow massively increasing your production in the late game while being more than just a module or a faster machine. To make use of beacons you need to adjust your building layout for them. Beacons succeed in this role, but...
alert-triangle
You must log in or register to comment.

Factorio@lemmy.world

factorio@lemmy.world

Subscribe from Remote Instance

Create a post
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !factorio@lemmy.world

A Lemmy community for the game Factorio made by Wube Software.

Rules

  • Be a good person
  • Content must relate to Factorio
  • Adhere to Lemmy’s Code of Conduct
Visibility: Public
globe

This community can be federated to other instances and be posted/commented in by their users.

  • 1 user / day
  • 159 users / week
  • 276 users / month
  • 536 users / 6 months
  • 1 local subscriber
  • 1.43K subscribers
  • 210 Posts
  • 301 Comments
  • Modlog
  • mods:
  • dogpound@lemmy.world
  • UI: 0.19.11
  • BE: 0.19.12
  • Modlog
  • Legal
  • Instances
  • Docs
  • Code
  • join-lemmy.org