Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 6 months ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square86fedilinkarrow-up1378arrow-down14file-textcross-posted to: games@sh.itjust.worksgaming@lemmy.worldpcgaming@lemmy.ca
arrow-up1374arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 6 months agomessage-square86fedilinkfile-textcross-posted to: games@sh.itjust.worksgaming@lemmy.worldpcgaming@lemmy.ca
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up10·6 months agoWhat did Episode 1 and 2 push forward?
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.netlinkfedilinkEnglisharrow-up10arrow-down2·6 months agoLinear, set-piece story-telling.
minus-squareViper_NZ@lemmy.nzlinkfedilinkEnglisharrow-up2·6 months agoIt sure wasn’t rapid smaller releases
What did Episode 1 and 2 push forward?
Linear, set-piece story-telling.
It sure wasn’t rapid smaller releases
HL1 already did that