Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 6 months agoenvironmental storytellinghexbear.netimagemessage-square39fedilinkarrow-up1163arrow-down10
arrow-up1163arrow-down1imageenvironmental storytellinghexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 6 months agomessage-square39fedilink
minus-square7bicycles [he/him]@hexbear.netlinkfedilinkEnglisharrow-up4·6 months agoFair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike
Fair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike