• Alchemical Fire: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)

  • Berserker: Weapon Damage per Stack reduced from 6% to 5%

  • Berserker: Bullet Resistance reduced from 9% to 8%

  • Frenzy: Weapon Damage per Stack reduced from 8% to 7%

  • Frenzy: Bullet Resistance reduced from 10% to 8%

  • Frenzy: Fire Rate reduced from 40% to 35%

  • Frenzy: Low Health Bullet Resistance reduced from 55% to 50%

  • Restorative Shot: Cooldown increased from 7s to 9s

  • Unstoppable state no longer blocks anti-heal effects

  • Yamato: Bullet damage growth reduced from 0.33 to 0.27

  • Yamato: Shadow Transformation T1 reduced from +20% Fire Rate to +15%

    LikeAngryHaha

Reactions:

  • Coelacanth@feddit.nu
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    2 months ago

    Man, I know it’s probably been too good (I always buy it) but it’s crazy how much Restorative Shot has been nerfed. It used to be on a 5 sec CD, now it’s crept up to almost double! Do I really need to start buying extra regen instead?

    • MentalEdge@sopuli.xyzOP
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      2 months ago

      I used have it as the sole early game heal on Yamato. It’s become nearly useless in that regard.

      It’s become just a damage item with a small healing bonus.

      • Coelacanth@feddit.nu
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        2 months ago

        7 seconds to 9 is really a huge nerf. 28% longer CD. It was still (just about) usable at 7 seconds, now I feel like it will be useless.