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Thank you for keeping Lemmy lore alive, you’re doing god’s work.
Thank you for keeping Lemmy lore alive, you’re doing god’s work.
Haven’t had time to watch it yet but amazing to hear from Robert. I really hope he’ll make an appearance on the 41st Precinct podcast some day.
I think you’re probably right about that. I’ve always said the next big migration will be when they turn off old.reddit, but perhaps they’ll be wise enough to blanket ban links to all the largest Lemmy instances by that point.
Great film. That post social interaction internal debrief is a certified classic, I feel that in my bones. Especially followed by the confusion after having misread the situation anyway. This was excellent.
I believe he’ll pop up with an update again at some point. He always does.
In this benchmark yes. And the overall noise seems to be that the 50-series is a bit of a disappointment (it’s to be expected really as it’s a refinement rather than a whole new architecture like the 60-series will be).
That being said, it does have other improvements in areas like the RT cores so real-world examples will most likely see a bigger gain than 3%.
Pretty ideal pick for a reserve driver surely? Rarely gets into crashes or incidents and probably still brings a chunk of sponsor cash while being on the bench.
God, Finland is the best. I hope they can inspire something similar over here in Sweden.
I also deeply dislike the phrase for much of the same reason as the other replies. It’s a phrase that evokes high-functioning TikTokers looking to quirkily stand out from the crowd and in general downplays the reality of many neurodivergent people and their very real, very tangible struggles.
Rayman Legends is an amazing couch co-op game if you like platformers. I still think about the musical levels from time to time.
In my opinion, the reward for “doing the homework” is worth it. The Remedy games have become somewhat incestuous with their interconnected universe, but AW2 is - in my opinion - good enough that playing the preceding games first is worth the payoff. The only Remedy game I didn’t play was Quantum Break, but that one is only tangentially referenced as they don’t own the rights to the IP. Max Payne is explicitly referenced (though under a different name as Rockstar owns that IP) and having played Max Payne 1 heightened the enjoyment of AW 1&2 in my opinion.
Beyond that, the story of AW2 is a direct sequel to AW1 and while it’s possible to play it standalone it will be somewhat confusing and a lesser experience I would say. The story also directly connects to Control, and having played that one first will again enrich your enjoyment of AW2. Plus Control is just a great game anyway.
Great interview. We Disco fans are eating good lately what with this following the insane work by the 41st Precinct YouTube channel (still working my way through his 9 hour part 1 video of “ZAUM - the inside story”).
Thanks!
Alongside Cyberpunk, AW2 is probably the best showcase for ray tracing I think. Truly a gorgeous game.
Excited to hear what you think about the DLCs! I also have been avoiding spoilers and putting them off, and I’ve built up towards doing a full playthrough plus the DLCs sometime soon myself. Really looking forward to it.
Is this game any good? I picked it up on a similarly priced GOG sale because it looked interesting and was cheap, but given my backlog is so extensive I haven’t gotten to it.
This is an insane value item for 500 as long as you’ve got the green slot to spare. The +1 Stam is always good (same reason I like Point Blank) but the real star is the +16% recovery I think. It really makes a difference and adds up over a match, letting you be much more liberal with your movement.
Ahh, the nostalgia of hearing about those old titles again. Takes me back to the days of being a kid reading PC Gamer monthly with ravenous wonder and excitement. That period of '94 to '06-09 or so really was the golden age of PC gaming. I’ve been thinking about starting up a sub specifically about that era actually, retro gaming subs often tend to focus more about old consoles and arcade games.
Similarly, Desperados 2 (2006) made the first game feel a century old. From the same camera distance as the first game, it both looked far better than the original and had the advantage of dynamic lighting, more fluidity and a freely rotatable camera. Up close it was a bit blocky, but this was to be expected back then.
Interesting! I’ll take a look at the graphics, but I was otherwise set to skip it as it didn’t look like it was particularly well received.
I can confirm that these looked magnificent on a high quality CRT.
I’ve been on a bit of a retro game kick lately and have been wishing I had a really good one. It’s a shame they’re so damn bulky.
I never heard of it back in the day, but I did see it suggested on GOG when I looked at Desperados. I might consider grabbing it the next time it’s really cheap if it’s really that good. Better than Desperados/Commandos you reckon?
some of the most beautiful pre-rendered backgrounds I’ve ever seen in an isometric game.
The old isometric games have really aged so gracefully. Desperados looks absolutely fantastic still imo and Baldur’s Gate 2 also has some fantastic isometric art (sprites not so much). I bet they’d look even better on a good CRT, too.
Yeah that’s kinda unavoidable I think unless you play in true release order. I’ve heard people say the same warning as a reason not to start with 0.
Not sure, but I’d also like to know. Sounds like a great feature!