Did it have more or less compatibility than it does now? Was it difficult to use? I started using Linux around 2016 and switched to it fully in 2020. In all my time I have only used WINE for gaming as most Windows desktop applications I have tried don’t really work, not that I’d want to use many anyway. Sorry if this is a dumb question, I’m just curious to hear peoples experiences.
It didn’t work particularly well.
If you weren’t a software engineer, you probably weren’t getting it to work for anything.
Wine used to involve a lot of black magic and trading configs to get things to work.
With the right incantations, and some luck and a few DLL replacements, you could make things mostly work.
3-D rendering was a shit show earlier on. You just didn’t even try. DirectX was everywhere and unusable. It was probably a slow march, but it felt like a sudden boom when 3D started working and suddenly 2/3 of your games/apps would work natively with a smaller config/spell.
Nothing like the lengthy spell castings of early wine. I summon thee brood wars!
For a time it had a commercial fork for gaming called WineX. It mostly handled DirectX and incompatible DRM. Still not nearly as reliable as Proton.
There were also a ton of helper programs like today. The general cycle was:
- Wine on its own works well.
- The more programs you add the worse it works.
- A hip new helper comes along with program specific tweaks.
- The tweaks start being over engineered.
- The tweaks stop working in more and more cases as the Windows programs get updated.
- return to 1.
I honestly thought that Lutris would have reached step 6 by now but so far it seems to be holding on.