kep@lemmy.world to Games@lemmy.worldEnglish · 2 months agoDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldimagemessage-square6fedilinkarrow-up125arrow-down14cross-posted to: gaming@lemmy.world
arrow-up121arrow-down1imageDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldkep@lemmy.world to Games@lemmy.worldEnglish · 2 months agomessage-square6fedilinkcross-posted to: gaming@lemmy.world
minus-squarePapstJL4U@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months agoIf combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.