- cross-posted to:
- games@lemmy.world
- nintendo@lemmy.world
- cross-posted to:
- games@lemmy.world
- nintendo@lemmy.world
I have been waiting to see if Splatoon 3 would get an update for Switch 2, so this is great!
Though I’m somewhat hesitant to spend $85 on the game plus the DLC.
I may end up trying to get a used copy of the game and THEN just buy the DLC separately.
Alright, as someone who has never played any Splatoon games, I had always been somewhat interested in it. I just don’t play competitive games much so I just never got around to it. I do love a good single player though! So very excited to hear about Splatoon Raiders.
For those who have played Splatoon 3, how is it’s single player mode? And if I were to jump in now, do you think I’d get curb stomped by Splatoon diehards in multiplayer? Also, I love coop modes, so salmon run looks like a lot of fun also.
S3’s singleplayer is solid, doesn’t quite live up to the highs of S2 Octo Expansion though. It admittedly does kinda feel like an afterthought, multiplayer is very obviously the core of the series. Side Order brings some cool ideas to the table and has a very good core loop, but the balancing is all over the place and it’s a bit lacking in variety/content.
I’m really hoping this spinoff is more of an actual spinoff though, show me something new and different in using this IP rather than just another iteration of the same story mode formula sold at full price.
Thanks! And I agree, I really hope this spinoff shoots their shot at something fresh and new.
It was never too frustrating to fail in multiplayer for me except for the cooperative modes. Salmon run was way too stressful for me because I felt like anytime I ended up with a sniper rifle, I was letting my team down.
In the normal matches, there’s almost always something to do. I hope you’ll give them a try and just ink what you can. Remember that ground is what scores points, not splats.
I might pick it up actually! My favorite competitive games are all objective based (Battlefield Conquest, the Finals, etc). So knowing that the objective isn’t kills is good to hear. Are there other objective based game modes?
Turf War - 3 minute timer, whichever team has more ink at the end wins. This mode is only played in casual unranked, ranked is all objective modes. During Splatfests, there’s a special 2v2v4 variant called Tricolor Turf War.
Splat Zones - Standard King of the Hill. Ink the point to capture it (some maps have two points, you must control both at once). While your team is in control, your timer ticks down. Whoever hits zero first, or whoever has more progress after 5 minutes, wins.
Tower Control - Payload variant. Tower starts in the center, get on it to ride it along a track towards a goal in the opponent’s base. Ride all the way to the goal for a knockout victory, or after five minutes whoever has come closest to the goal wins.
Rainmaker - Reverse capture-the-flag. The Rainmaker is a special weapon that starts in the center of the map and has a barrier surrounding it, pop the barrier to explode ink nearby (and take out opponents that are too close, it’s a tug-of-war battle to control pop). Pick it up, and it replaces your normal weapon with a slow charge shot and reduces your movement speed, so teammates need to escort you to a goal in the opponent’s base. Reach the goal for KO, or whoever has come closest after five minutes.
Clam Blitz - Complicated. Clams spawn around the map, pick up 8 of them to form a Power Clam. Toss a Power Clam into a basket in the opposing team’s base to score 20 points, which also marks the basket as open so that single clams can be tossed in for 3 points each until it closes. 100 points to KO, or best score after five minutes.
Those all sound pretty dope! Thanks for the rundown! Much appreciated
I was hoping for a proper single-player Splatoon game when they were teasing Splatoon 3. Glad that we are finally getting it!