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Joined 2 years ago
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Cake day: June 28th, 2024

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  • The existence of the death note proves the existence of the afterlife, and as the one who found it I am clearly the predestined divine ruler of earth.

    Using the death note causes ones soul to be irreparably marked and when you die your soul is obliterated (iirc the Shinigami eat it but it’s been a while so idk specifics end result is obliteration)

    Death Note spoilers

    Ryuk tells Light that anyone who uses the Death Note will not go to Heaven or Hell after they die. He’s technically telling the truth, but…

    The ending explicitly states that there is no Heaven or Hell. All humans become nothingness when they die. The Death Note user is simply no different in this regard.


  • I oppose the death penalty because once someone has been caught and sentenced by the justice system, killing them should not be necessary. If they’re a violent threat, they can be safely imprisoned. Or if they’re only dangerous because of the power they wield, strip them of that power.

    But the real question being asked here is about the kinds of people who seem to be above the law and may never be brought to justice through any other means, and are continuing to do active harm for as long as they are free. I would prefer to imprison them or strip them of power nonviolently, but if that’s not going to happen…



  • In addition to what others have said, a large part of the problem here was that the marketing heavily focused on the GamePad rather than showing the whole console. So it was an understandable mistake to think the Wii U was a controller. That’s not a problem any of those other systems had, they were more clearly advertised as consoles.


  • I really enjoyed the handful of games the Wii U got, but so many things went wrong.

    Marketing was awful, as others have noted.

    The Gamepad had a lot of limitations. Bringing the DS’s second screen to a console seemed like a good idea at the time, but it just couldn’t be used the same way. Human eyes cannot focus on two screens at different distances from the eyeball, so you had to shift your focus to one or the other. Multiplats couldn’t be designed around it when other platforms had a single screen, so if they shoehorned in anything for the Wii U port it was obviously an afterthought.

    Ironically though, I think the Gamepad’s best feature ended up being its biggest double-edged sword. In order to support Off-TV Play, games had to be fully playable on a single screen again, disincentivizing developers from being too creative.

    Third parties abandoned it pretty quickly. Marketshare wasn’t there, specs were behind, and the gimmick wasn’t worth extra work to support. Of course it was mostly a matter of marketshare, because if the system had been flying off the shelves they’d put up with the latter two caveats, but because it wasn’t, they wouldn’t.

    There’s also the fact that the rising cost of HD game development kept Nintendo from being able to adequately support both the 3DS and the Wii U at once. Once they lost third parties, Nintendo knew that they just could not keep the Wii U afloat on their own, so they had to make a decision to let it go in order to prioritize the better-selling system, then shift gears to have only a single platform for the next generation.









  • He’s half right. An all-digital future is an inevitability, one way or another. In a world where games have a long tail of updates and DLC, what’s printed on the disc is often quickly obsolete anyway, it’s not necessarily the version you want to preserve and won’t be that useful by itself in 50 years time when all servers are gone.

    But consumers are angry because you haven’t given us an alternative that lets us trust that we own our games. The problem is that we don’t trust you or the industry, not when the industry is actively fighting against ownership with DRM and games being shut down left and right. If you want to earn our trust, show us what your solution to these problems is. Don’t just tell us we’re wrong to want to own our games, solve the problem.