I agree with what Kolanaki said – it should be available simply because it existed, not just because people will want to play some version of Crysis. My preference is that each patch-level version of a game should be made available somewhere for people to check out. It’s not simply about a product being available that satisfies some need or desire (in this case, the desire to play Crysis). Works that people have made should be available for others to explore.
Also:
If there was no alternative, and debatably superior
is that true? I’m genuinely asking. I think I actually own the remastered version of Crysis, but I haven’t actually played it, as I also have the original on Steam. I thought the remastered version was a graphically improved version of the console port of Crysis, which made some changes to the way that your powers activate. And I remember everyone disliking that when the console ports first came out.
That’s why they put in the “debatably” part. Anyone can debate to their heart’s content that it is superior. And they’d still be wrong.
(To be clear, I’m agreeing, you and Kolanaki are exactly right.)
But it doesn’t even matter if it’s superior. There is value in seeing the steps of progress made to get to a superior edition. This is why we have version control for code. It’s not always just so you can do a revert or see the latest change, if it was we could just throw away commits older than a month or something. It’s valuable to be able to see the whole history. We can still learn from it and appreciate what it did for its time, even if it’s old.
I agree with what Kolanaki said – it should be available simply because it existed, not just because people will want to play some version of Crysis. My preference is that each patch-level version of a game should be made available somewhere for people to check out. It’s not simply about a product being available that satisfies some need or desire (in this case, the desire to play Crysis). Works that people have made should be available for others to explore.
Also:
is that true? I’m genuinely asking. I think I actually own the remastered version of Crysis, but I haven’t actually played it, as I also have the original on Steam. I thought the remastered version was a graphically improved version of the console port of Crysis, which made some changes to the way that your powers activate. And I remember everyone disliking that when the console ports first came out.
That’s why they put in the “debatably” part. Anyone can debate to their heart’s content that it is superior. And they’d still be wrong.
(To be clear, I’m agreeing, you and Kolanaki are exactly right.)
But it doesn’t even matter if it’s superior. There is value in seeing the steps of progress made to get to a superior edition. This is why we have version control for code. It’s not always just so you can do a revert or see the latest change, if it was we could just throw away commits older than a month or something. It’s valuable to be able to see the whole history. We can still learn from it and appreciate what it did for its time, even if it’s old.