• Björn Tantau@swg-empire.de
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    10 hours ago

    Oh god, is the era of corporate weird games about to start?

    We don’t need more weird games, we need more people who like games in charge of making games.

    • thatKamGuy@sh.itjust.works
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      5 hours ago

      We need both; even if passionate developers are put in charge of projects — they are still likely to be stymied by an overly conservative C-suite.

      Successful ‘weird games’ in conjunction with indies would lead to a positive feedback loop in the industry and allow for more creativity across the board.

    • doctortofu@piefed.social
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      8 hours ago

      Amen to that: I want to play games made by people who like games, by people who play games, and by people who want to make games. Not by MBA suits who like money and just want to make more money…

    • mohab@piefed.social
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      9 hours ago

      IDK about western companies, but Japanese studios built their brand on weird, and I’m all for Capcom and Co. going back to their weird roots. That shit was fun.

    • SGG@lemmy.world
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      7 hours ago

      This is the kind of thing that AI hallucinations may actually be useful for? Have it make super weird shit from feedback loops.

      There was a video of AI trying to hallucinate quake, you would turn around and like you were in a dream sequence the entire world changed, that would be trippy as hell, but at the same time could be created by real people.