This game is fuckin HARD. I’m about 10 hrs in and spent the last hour or so getting my ass kicked by an ambush room full of basic enemies

    • insurgentrat [she/her, it/its]@hexbear.net
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      7 days ago

      I have no idea what they might tune or not. I just think it’s a clearly extremely difficult. I mean it’s a precision platforms where you often need to track multiple things on screen while platforming, with steep penalties for mistakes.

      The stuff that stops me enjoying it as much as hollow knight is I just spend more time running back to challenge rooms/bosses than practicing them or exploring. Hollow night I could pretty much idly wander through and not feel like I constantly had to go back to spend my currency or refresh health at a bench.

      The need to grind shards for boss attempts, especially in areas where many shards from enemies fall into spikes/water/lava blows too. It’s a game that seems to actively resist letting you figure stuff out, which pushes players towards low risk and conservative strategies.

      One thing that something like the souls games or hollow knight have going for them is that once you’ve lost your souls you have no reason not to get reckless. In effect if players have a dismal strategy they are encouraged to aggressively search for a better one.

      In silksong is you are discouraged from experimentation because you will have to farm shards and losing currency really sucks (especially since challenge rooms or bosses don’t reemburse you, which encourages sticking with it to recoup losses).