The last article was a momentous ocassion. After years of work and research, every single piece of officially licensed Game Boy hardware was finally emulated. While it took literal decades for the community to reach that, we nevertheless accomplished it. This was one of the biggest goals I’d been pursuing as an emudev, however, it wasn’t the only one. Rather than retire, I figured I’d take a short break before jumping right back into the fray. Although the Game Boy is finished, there are still a host of peripherals on other platforms that desperately need preservation. As a result, the Edge of Emulation ain’t over. In fact, we’re just getting started.

cont. reading via linked article.