“I’m a businessman, and I don’t care what makes a good game. I care about resource management.”
“Why make a game worth playing twice if you can only charge them once?” -CEO
Moreover, CD Projekt’s focus on The Witcher 3 was less on choices, and more on maintaining the quality of its storytelling in a much larger world. “The biggest thing was how we can deliver such a big game in the open world, keeping [the] great story of Geralt, and there were many doubts back then.”
Honestly I agree that quality is more important than quantity. Many games have choices that are boring because the writing itself isn’t interesting (Fallout 4), would rather have a more linear experience with tighter pacing.
I liked the dual story flow structure in Witcher 2.
I didn’t like how much more limited the maps were compared to Witcher 1 and the general trend of consolification in the sequel.
Limiting the maps was a blessing. Chapter 2 of the first game sent you back and forth across multiple load screens to hit the furthest corners of the map just to draw it out.





