Changelog

This release has been focused on fixing overall regressions found since 0.0.3, in tandem to prepare for a full 0.0.4. We hope to offer users a more stable experience with this new release candidate.

As always, clear your shader caches as the vulkan pipeline parameters continues to change.
Critical

Experimental support for firmware versions 21.x is now available.  
    Most software applets work as expected, but like 20.x, the home menu is currently missing game icons.  

Universal

Reduce SPSC/MPSC queue contention, increases performance for various games  
    Mileage may vary, on tested hardware games could get up to 10 FPS extra  
Translations have been updated  
Fixed performance regressions (stuttering) found in Tears of the Kingdom  

Renderer

Fix SURED() having inappropriate behaviour for certain decoding fields  
Fixed Ninja Gaiden: Ragebound black screen during the 4-1 boss fight.  
Improved Pokemon: Legends Z-A graphical bugs  
    Enabling Extended Dynamic State and disabling Vertex Input Dynamic State is recommended to avoid vertex explosions.  
    Flickering and invisible objects may still be present.  
Fixed flipped screen in 20xx  

Desktop

Working MinGW (Windows) builds for arm64 are now available.  
    This primarily targets Snapdragon X laptops.  
Fixed several issues with Ryujinx save data linking.  
    Attempting a "From Eden" link and saving on Ryujinx would destroy the link.  
    Windows would often fail to create a link at all, especially if the path contained spaces.  
    Prior link detection was unreliable.  
Fixed several issues with the orphaned profile detector.  
    A bunch of extra zeroes would appear in the "good" profiles list  
    Automatically-created profiles for games like Smash Ultimate and Factorio were included in the "bad" profile list.  
Fixed a bug on POSIX where the app would immediately crash in scenarios where USER was unset.  

Android

Fixes crashes on Ender Magnolia and UE4 games introduced by defered allocations  
    UE4 games should be more stable  
Remove ScopedJitExecutor; fixes crashes in Assasins Creed 3  
    Scoped JIT sucks and will hopefully never be brought up ever again  
Custom CPU Ticks can now have its value typed in manually.  
Setting to manually set app language  
Fixed carousel view occasionally clipping out of the bottom of the screen.  
Added a system information dialog  
    Contains CPU, GPU, system, etc. info  
Shader cache is now wiped whenever the GPU driver is changed.  

Internal

MinGW and macOS builds are now fully static.  
    macOS now only contains its MoltenVK dependency, whereas MinGW builds are self-contained executables.  
Fix FFmpeg annoyances for Solaris and BSD  
Reduce code duplication on shader_recompiler  
Provide fallbacks for platforms without atomic 128 bit swaps  
Fix formatting for big endian targets  

Builds

MSVC/arm64 builds have been retired, and replaced with MinGW/arm64 builds. Additionally, all MSVC PGO builds have been removed due to a lack of performance gain, and are replaced by MinGW PGO builds.
TL;DR

Again these changelogs aren’t that long, but for the sake of briefness:

Fixes for Pokemon ZA on AMD  
Fixes for Ender Magnolia on Android and other UE4 games  
Fixes for regressions from 0.0.4-rc1 and 0.0.4-rc2  
Initial Firmware 21 support  
Windows on ARM support