I’m not quite if I’ve asked this before, but it’s something that just came to my mind. I, for one, appreciate the subtle nods we see in Miyazaki soulslikes. However, it can get quite frustrating to play a game and not know what the hell is going on. So I personally prefer more direct storytelling a la Lies of P or Sekiro.
It’s a delicate balance, though, since too direct storytelling can lead to an overall “dumbed down” story. The layers of meaning can get lost in the “tell, don’t show” approach.
What do you prefer?



I adore obscure and indirect storytelling.
I’m still, years later, obsessed with Bloodborne’s world and lore. I know so much about that game, but I would still not say I understand it, and I like it that way :)
That doesn’t mean I don’t enjoy a more straightfoward story; many things go into me enjoying a story and even more so an interactive story in a video game. So, a game can reel me in with saying “A world like Boodborne!” but that isn’t necessity.
I’m quite looking foward to playing Lies of P. I was under the impression that it was more indirectly told, but reading now that it employs more direct story telling doesn’t put me of in the least bit; it just adjusts my expectations.
I’ll be low key awaiting your opinions on the game!
(˃ ᴗ ˂) (plz share).