I’m not quite if I’ve asked this before, but it’s something that just came to my mind. I, for one, appreciate the subtle nods we see in Miyazaki soulslikes. However, it can get quite frustrating to play a game and not know what the hell is going on. So I personally prefer more direct storytelling a la Lies of P or Sekiro.
It’s a delicate balance, though, since too direct storytelling can lead to an overall “dumbed down” story. The layers of meaning can get lost in the “tell, don’t show” approach.
What do you prefer?



I think the Fromsoft formula is close to perfect, being a little of both. I want some actual direct guidance on what I am supposed to be doing if not where I am going. At least, if I have a choice where I can go. And with lore, they give you just enough to intrigue you, while actual exploration yields more information through item descriptions and, while not as significant as it could be, atmospheric storytelling.
It kinda makes you feel like an archealogist when you have to dig up the story rather than it just being told to you in its entirety.