This is an early experiment in demonstrating special-relativistic effects in space invaders. I forked a pygame implementation of space-invaders, and adapted in to my OpenGL program for special-relativistic drawing: jarrydac/gl_relativity.
This version is not very playable. But I already like the way that the transverse doppler shift colors the player and enemy bullets differently.
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your link is wrong, should be https://github.com/jarrydac/gl_relativity/
You’re right, thank you

