Hey again!

I still wasn’t fully satisfied with the GPS performance, so I did a full rewrite today and plenty of test walks. It’s now much closer in behavior to Google Maps, much faster and more consistent.

It will run best on stock Android, using Android’s Fused Location Provider (FLP), but I hope I didn’t break anything on degoogled phones with the rework :)

Have fun 💚

  • Mighty@lemmy.world
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    1 month ago

    This just landed on my feed. Is it really possible to have GPS on for walking and not share that location data with others I don’t want?

    • Vlyn@lemmy.zipOPM
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      1 month ago

      Of course, GPS is just hardware on your phone.

      My game even works in airplane mode. Or on devices without SIM (no mobile connection at all) :)

      • Mighty@lemmy.world
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        1 month ago

        Thanks for the answer :) I’ll check out the game

        Edit: first impressions: I like the first tooltip. Could actually use more. The water minigame isn’t that intuitive since I don’t see how much water is needed and if there’s a fail-state

        • Vlyn@lemmy.zipOPM
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          1 month ago

          Oh, you always have to move all the water and get penalized for spilling :)

          • Mighty@lemmy.world
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            1 month ago

            As I said. I would appreciate more explanations about the mechanics. I don’t even understand why I’m making potions. Only to sell them?

            • Vlyn@lemmy.zipOPM
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              1 month ago

              Yes, you sell them. There’s also some achievements to get. With the money and reputation you earn you can then do things in the shop. Just click around and explore the game, you can’t really do anything wrong, no worries there :)

        • VerseAndVermin@lemmy.world
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          15 days ago

          Yes, this. It is hard sometimes to measure just how hard I should be trying in many of the games. I worry I am over-spending time because I don’t know when I have really tilted the cart so to speak.