• aleph@lemm.ee
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    1 year ago

    The issue isn’t the use of conflict as a dramatic device per se; it is essentially forcing the player(s) to perform a seemingly unnecessary and unpleasant action against their will.

    The fact that both main characters in the game appear to immediately decide that violently murdering their child’s favorite toy is the only course of action and that no alternative is offered is really jarring. Giving the player some agency in choosing an alternative way to to go about it would have solved the problem completely.

    • funkless_eck@sh.itjust.works
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      1 year ago

      I’m curious about comparing this to say - the white phosphorus scene in Spec Ops: The Line, or the airport scene (“no Russian”) in COD, rescuing Ellie instead of giving humanity the cure in The Last of Us…

      All things that are arguably a lot worse than pulling a leg off a stuffed Elephant and all require on-rails player action in a game.