Getting it done with the power of friendship since 1991.

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Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

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Cake day: August 4th, 2023

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  • We still have a ways to go before reaching the inflation-adjusted, $150-per-game peak of mass market games in the 1990’s. A key difference is games back then had way higher marginal cost (it’s near zero now).

    The interesting thing is that the market is becoming a lot more like it was back then, full of people that only buy one or two games a year and only play those. Of course now, the model is retaining players with DLC and MTX, whereas in 1995 it was more because people could only afford one or two games a year.


  • Ashtear@lemm.eetoGames@lemmy.world*Permanently Deleted*
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    21 days ago

    Ughh. The selective enforcement is maddening, both with this and TikTok. So much of the filed complaint especially applies to Roblox, but it’s clear that we’re only interested in protecting our consumers when it really means chipping away at a foreign rival’s burgeoning soft power.









  • Seems I’m way too picky for that. I fell down an MMORPG rabbit hole for several years a while back and have spent the last several years catching up. Already starting to feel like I’ve played most everything from older gens I’m going to really like.

    One thing I’ve noticed is I’m wishlisting way more upcoming games than before. There’s the occasional exception, but if I keep a rolling release schedule, I’ll generally still be playing new stuff well after release.