BimboChristmas [she/her]

  • 2 Posts
  • 120 Comments
Joined 7 months ago
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Cake day: November 1st, 2025

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  • Everything is free and the pathbuilder app makes character creation and maintenance easy.

    There are lots of interesting actions your characters can take, and a ton of flexibility in build options.

    In my current game, I play a fighter who is also the team’s primary healer. I just took a lot of medicine feats and can stitch people up real fast. I also specialize in debuffs, using fighter feats like Disarming Strike and Snagging Strike and the Intimidate skill to set things up for our primary strikers - an inventor-alchemist who is also a mobile vending machine, and a detective with a mean right hook.

    I like the combat. It’s fun being like “I roar at the enemy to scare them, then grab them with my free hand to get them off-guard, and rip the weapon out of their hand.” And have this all mechanically represented.

    The downside maybe is that players used to more freeform systems might want to try cool tricks that RAW are gated behind character options. You want to intimidate someone who doesn’t speak your language? That’s a feat. Combine a basic strike with another maneuver? Probably requires a feat.

    And the action economy can be pretty strict with things like drawing/sheathing weapons and items, and needing free hands to do certain actions.

    Pretty crunchy system, but it’s my favorite dnd-like to run and play right now.