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Cake day: March 20th, 2024

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  • I was referring to the waveyness in the center, though the warping on the esges is partly caused by both the oils and the cooling shrinkage, I believe.

    The uniform buckling of the layer in the middle of the sheet is what I’m leaning on, but I don’t believe that your fan speed is too high, or there would be more seperation between layers as the filament would cool too much before adhering to the layer below.

    I believe there are test STLs that assist in Dialing in your settings for printing plates in particular, but I’m avoiding printing surfaces that large until I get an enclosure built.




  • According to my lore, a couple of species were picked up with the migratory fleet that ended up in the remote world that is my current setting. Since landing, starting a mega-terraforming project, and the collapse of both the galactic civililization as a whole, and of the local variety, what’s left of each species is more or less in survival mode.

    Of the 4, there are humans, spread out among the many lands and islands of the world.

    The Vabvva, a moth-like race that no-one has h#ard from since tge collapse, as they were the only ones capable of breathing the miasma that covers the lower altitudes.

    The other 2 races have since formed a symbiotic relatiinship and are called the Rru & Tarryu. While within their secluded homeland, the small Lizards half of the species run things, but the wolf-like Tarryu people run things while within their nomadic ships, as the Rru are needed to run their Storm Engines.

    Other Sapient apecies have begun to emerge, many since the Great Collapse. Human once, they’ve under several transformations to become what they are today, namely Chimerics.

    Chimerics generally fall into 2 catagories, those that seem to have maintained some semblance of what made them people, and the Dire, who are little more than beasts. Of those still welcome in polite society, there are the Nephlan, the Tephjan, and the Vaizan.

    The Nephlan are varied in appearance, but tend to be shorter in stature and have rough, scaled hides that resemble a pengolin. They are quite resistant to the wayward energies of the world.

    The Tephjan are often referred to as ‘Harpies’, but are quite varied in their bird-like appearances. Many tend to fued with themselves based on whichever type of bird groups they belong to, but are usually quite welcome in ports and on ships that sail between the islands.

    The Vaizon never leave their Forest-home, making them quite like elves in that regard, but with an extreme amount of various animal features that they seem to be able to change at a whim. They have an almost unnerving determination to serve their deity, Fuengthyrith’ta. Literally: She Whose Eyes Beheld the Stars, the being who enabled the creation of all chimerics through a ritual that the Vaizon oversee and enforce,

    That’s the main ones, anyway. The setting lets me create new chimerics as needed, each leaning between Dire and civilized based on how disruptive they are to their immediate environment.



  • Our group has basically dropped GW’s rulesets for OnePageRules variants, specifically Grimdark Firefight as a Killteam replacement. There’s a built-in army builder and faction equivalents for just about every GW faction.

    While not killteam, we used their base Grimdark to play a full 2v2 500pt game in less than 3 hours.

    The best part of all of this is that there’s no tracking of individual armies unique tactical options, everyone is using the same ruleset that uses a combined set of tactical options available to everyone. You can evem do- interfactional armies!