Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

  • 27 Posts
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Joined 1 year ago
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Cake day: October 25th, 2023

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  • It’s less funny when you realize that the people around you that aren’t moving jobs are the ones being taken advantage of and despite being a good little worker bee are getting the most screwed by the company.

    Companies realized that people don’t like moving jobs every 3 years and that you hate the friction as much as they do of learning new systems. And so they can take advantage of you and even if they only get to do that for a few years without giving you decent raises, you leaving doesn’t matter when other workers stay there for 5-10+ years getting underpaid.

    Essentially this is the only system capitalism could ever have arrived it. People forget that not only does capitalism take advantage of people through the exploitation of their resources, but it also takes direct advantage of their behavior and psychology.



  • It’s because Nvidia is an American company and also because they make final stage products. American companies right now are all overinflated and almost none of the stocks are worth what they’re at because of foreign trading influence.

    As much as people whine about inflation here, the US didn’t get hit as bad as many other countries and we recovered quickly which means that there is a lot of incentive for other countries to invest here. They pick our top movers, they invest in those. What you’re seeing is people bandwagoning onto certain stocks because the consistent gains create more consistent gains for them.

    The other part is that yes, companies who make products at the end stage tend to be worth a lot more than people trading more fundamental resources or parts. This is true of almost every industry except oil.









  • That’s not it chief, plenty of women want relationships. The issue is just that men don’t care to have them on the terms of women, men want relationships that cater to their needs or desires primarily.

    Then the other half of it is that they’ve had so many men pretend to value their needs but then drop them the moment they show even a little bit of pullback or discomfort. So women realize that men don’t really care about them as people, they just want the end results.

    So by agreeing to be friends with them, there’s no physicality to it and the only way friendships work is if that give and take exists. Which makes it much easier to appreciate someone’s good characteristics without the pressure men give to make such quick determinations.

    Source: a bisexual that watches straight men cockblock themselves with their personalities constantly


  • Not to be that guy but 50,000 people is still a lot. Percentages are great because if they’re very low we tend to like that but it doesn’t change the absolute number.

    The real comparison isn’t how safe the vaccine is, its how safe the vaccine is compared to getting the disease it’s preventing. Every medical product is not about zero harm or low harm, it’s about harm reduction. If medical therapies didn’t cause harm, we wouldn’t have chemo treatments and we would be much worse at treating cancers.




  • I wouldn’t say it’s really bugs I experienced, the game just seems to play fast and loose with its hitboxes at times. Some of it is fine and it’s a game that needs to be playable so I understand but I think most souls players have had the experience of being hit by a weapon whose speed is nearly zero at the end of a swing but still does full damage, it’s just how the games have always been from what I can tell.

    That and being hit because I’m too close to an enemy so the cylinder hitbox around their sword clips me, that happens. Or being hit while behind or beside an enemy happens sometimes. Just frustrating in this game more than most because when those confusing hits do happen, they do massive damage that is harder to recover than it would be in a souls game.

    Also very good to hear the final boss is what I’m working toward. I know Owl 2 is optional but I wanted to push myself. I’m fine with the difficulty but the fight was pretty silly and grindy. Just highlighted some of the issues I had with other enemies but I’m not judging the whole game on either that or the demon.

    And yes you’re spot on about the demon lol. My thoughts exactly were that it seems just ported from another game and utilizes few of the mechanics I’ve been honing my skills at.

    I did think it was the final boss though so hearing people talk about how the actual final boss is better is giving me hope. The souls games are at their peak when you finish a final boss and feel like a Karate kid moment where the wax on wax off of the systems are showing their merit of teaching you to master them. Looking forward to it and thanks for your input


  • I think that’s why I don’t enjoy this as much as other souls games. It means you spend a lot less time just wandering and slowly getting to a new room or hallway bit by bit. And there aren’t a whole lot of regular enemies that I have to square off against, just mini bosses. The levels also don’t have the same variance to them that other Souls games do, it’s all pretty locked in reality.

    So yeah I can’t say I will super remember the locations like I do with other souls games or remember certain enemies like I would the knight archers of Anor Londo. It feels more like a boss rush game


  • They are all over the place for certain enemies, you’re probably just used to it and are using sound and rhythm for most of it. Which is something I’ve had to get used to but I noticed many of the enemies make it harder to learn them because what I expect vs what I get out of the parry makes less sense.

    I think most of the sword based enemies you’re correct, their attacks are fair and the timings make sense. It’s on the other enemies that I have issues. Specifically any spear enemy or any enemy who puts their weapon in the wall or floor or any enemy who has an exceptionally large weapon.

    For enemies that put their weapon in the floor, of which there are quite a few in this game, they are incredibly hard to parry. How are you supposed to parry a weapon you can’t see coming? You just have to memorize the timing on most of them.

    Similarly due to how circles work, if you’re close to an enemy with a large weapon you’re going to get hit sooner if you’re closer to them. Works mostly fine if the enemy is still, this makes sense to the brain. But when the enemy is jumping, flying, moving quickly it makes it very hard to even understand when the weapon might land. And if you’re close up to one of these enemies, the hitbox often extends even from the hilt of their sword. For instance I’ve been hit several times while hugging an enemy who thrusts away from me toward the side but the hilt of their sword does damage to me because its hitbox is likely a cylinder.

    It’s not the worst thing in the world, it’s an improvement from other souls games. But they even do this intentionally just to mess with you and make swing speed varied at times even though there’s no way you can do it visually for some enemies.

    So yes the timings are all over the place but it’s even intentional. Each different weapon used by the different enemies is something you must die and learn to parry. On the whole it’s mostly fair, but certain enemies it’s deliberate and frustrating.


  • Oh no worries, I should clarify that I’m not finding the game to be too difficult. If anything, it’s been kind of easy because I got the combat down pretty quickly. I haven’t been dying to bosses very often at all until I hit that second Owl fight.

    As crazy as NG+ 13 is, I don’t think I’m going to go through it again for NG+. Even with the higher difficulty enemies, I just think the combat is almost too straightforward.