

Prerequisites
Those look like build prerequisites. Many decomp projects do not need original game assets at build time, just runtime.
and after that…
cdpath and diskpath registry keys […] point to the correct location for the asset files
I read this as another implication that original game files are required. Otherwise, why would you need a registry key telling the new game engine where to look for assets? The /assets file in the git repo contains only 3 pngs of icon images. There’s no way they’ve secretly bundled a whole game’s worth of models and textures in the codebase.

























…save him…
for themselves