• 17 Posts
  • 258 Comments
Joined 1 year ago
cake
Cake day: November 17th, 2024

help-circle
  • Prerequisites

    Those look like build prerequisites. Many decomp projects do not need original game assets at build time, just runtime.

    and after that…

    cdpath and diskpath registry keys […] point to the correct location for the asset files

    I read this as another implication that original game files are required. Otherwise, why would you need a registry key telling the new game engine where to look for assets? The /assets file in the git repo contains only 3 pngs of icon images. There’s no way they’ve secretly bundled a whole game’s worth of models and textures in the codebase.





  • I’m in the habit of shredding everything.

    a) It’s so fun to watch a stack of mailers turn into confetti

    b) Deniability. If I only shred important documents, then all my shredded trash is now important. If I shred everything, nobody knows how much of it is important.

    Mostly A though. I’m not yet worried about someone trying to reconstruct my shredded trash.



  • I watched a documentary about that: Into Eternity

    What I thought was interesting about the film was the balance between entertaining a fantastical vision of some future explorer stumbling across the radioactive site, and the mundanity of most of the actual work.

    One of the engineers said something like: “When we seal this up with so much concrete, there’s no way you’re getting in here without machinery. We should be more concerned about a future civilization that comes back here for radioactive materials when they’ve exhausted all other natural sources”

    And then there’s a whole section of the film about rules-lawyering the storage site. The dump was chartered by the Finish government to seal waste “for all time”, and the engineers were mad that nothing is truly permanent.


  • CrackedLinuxISO@lemmy.dbzer0.comtomovies@piefed.socialTron Ares
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    3
    ·
    11 days ago

    I liked it. I thought the action was pretty good and Jared Leto worked well. Setting aside my IRL feelings about the “AI” industry, the film had me caring about Ares and the future of programs like him. Whether intentional or not, I thought that the plot connected to how governments IRL are trying to turn “AI” into tools of hate.

    Going into the film, I was a bit surprised that there was no real connection between it and Tron Legacy. I though the whole plot about Isos being advanced programs would have some relation to Ares, but it’s not even brought up.




  • When the game tells you something is urgent, it’s usually lying. You have all the time in the world, and nothing to fear from a long rest.

    The only exception to this that I encountered was in the underdark. You take a boat to an area with an optional quest to rescue some gnomes (or dwarfs?). Forget exactly what I did (long rest, or taking the boat back again) but the gnomes had outlived their usefulness by the time I got back to them.




  • Does this mean it should be possible to have 30 simultaneous JS8Call transmissions on a single SSB CB channel?

    Yes. If you play around with JS8Call, you’ll notice that the UI picks a frequency offset from the SSB band and parks itself there. If you move the offset frequency to be near other traffic, the messages from nearby offsets will auto-populate in the yellow text box.

    Do people have to transmit after each other or can they transmit at the same time while being spaced out within the the same channel?

    Data frames are synchronized to 15 second time windows (I think). You can transmit during the same window as anyone else, as long as you’re not both on the same frequency offset.