It’s bad.
There’s lots of memeable moments, so I can see it being someone’s so-bad-it’s-good drunken binge watch movie, but I’m dead inside so I hated every second of it.
You can run trade routes for money, although what that amounts to is finding a route through a bunch of systems and then running through them buying low and selling high at each stop. The trade system is pretty barebones tho, nothing as deep as old Privateer or X games- economies are static and your actions don’t really affect the local markets.
Later on in the game you can get a capital ship and hire fleets of freighters to send out on expeditions, but mechanically it’s just a passive way to farm resources rather than a management sim mini-game.
If you’re looking for a game to just relax and chill it’s pretty alright at that.
I got bored after sinking a fair bit of time because once you get over the initial hump of just trying to survive (which doesn’t last very long, compared to other Minecraft style survival games) the game kinda becomes a “thing accumulation simulator”. Nowadays I usually just fire up the game after a couple of updates to see all the new stuff and then put the game away.
It’s very wide with a lot of things to do, but each thing isn’t particularly deep or rewarding e.g. keeping pets or running a trading fleet.
Imo the best way to play is to just go on a nice long search for a nice planet and then build a nice base on it to fulfill the power fantasy of owning a house, and that should probably occupy a good number of hours, but past that idk if the game will hold your attention because NMS lacks stardew’s life-sim gameplay.
I think that if Kurvitz, Hindperre and Rostov wanted another crack at telling a story in their world, I wouldn’t be opposed to it. But only if they’re the ones telling that story.
I thought I was clearly being sarcastic, but I guess not- I don’t have a twitter account.
Anyway, my sincere position is that I’m not taking it all that seriously, that yes in the grand scheme of things this isn’t important relative to a lot of other stuff, but also that I was under the impression that this was a website were we could commiserate and laugh at absurdity’s like the right taking Verhoeven’s Starship Troopers (or the videogame Helldivers) at face value.
It matters because my twitter feed (I refuse to call it X) is going to be full of assholes telling me how the bugs are obviously evil because they’re ugly (and therefore deserve to be genocided) replying to me whenever I try to crack jokes with my dirtbag lefty friends about how all these people who watched the movie and didn’t “get it” like me (and my dirtbag lefty friends who totally exist) are the guy in this picture and that irritates me a lot
It looks like it’ll just be called ‘Helldivers’.
I’m willing to hold out the benefit of the doubt until I see a confirmed director and staff list but I’m not getting my hopes up
edited for a typo
Casper van Dien gets cast in this or we riot like it’s Jan 6
Check out Severance and Triangle Agency! (Or for video games Alan Wake 2 is basically overdosing on pure Twin Peaks)
I do agree though, it is a cool ass game, criticisms aside. I’m really excited to see what they do with Control 2.
Alan Wake 2’s combat is just straight up ripped off from Resident Evil 2 Remake, which hey if you’re gonna steal you might as well crib from the best.
Hmmm, Alan Wake 2 is definitely very cinematic, but I’d argue it’s not anymore so than Control is, which was why I recommended it. There’s a lot less combat and most of the gameplay is puzzle solving.
The Max Payne references are little meta-nods through Alan Wake and are not really anything too important. The first dlc, Foundation, is basically the, well, foundation for a sequel because it kinda moves towards addressing the idea that the things you work for (The Board) might not have humanity’s best interests at heart, but it’s all set-up with no payoff since the sequel isn’t out yet. The other dlc (AWE) is kinda meant to be an epilogue to Alan Wake that sets up Alan Wake 2 and is mostly there to connect all the stories together more than anything.
I feel like the worldbuilding basically says yes
(I would have liked it if the game itself explored this a bit more rather than to leave everything to subtext but considering what I’ve played so far of Alan Wake 2 and how much it addresses all my criticisms of both Alan Wake 1 and Control I’ve become kinda inclined to let Remedy cook and just wait for Control 2.)
Yeah that’s fair- I was struggling with the combat initially, it only ‘clicked’ for me when I realised that I had to approach stuff like in Max Payne where each room/location was a kind of combat sandbox you had to puzzle out. The additional powers you get and the new enemy types introduced later on do go a long way to spice things up, but if the basic gameplay loop of “enter a room, get jumped by a bunch of mooks, find the most expedient method to deal with said mooks, repeat” didn’t grab you then skipping all that repetition for the story cutscenes was probably the right play.
Imo (at least of what I played so far) Alan Wake 2 is kind of the all-round superior game, both mechanically and narratively so I’d say if you really dug the story in Control give Alan Wake 2 a shot.
I mean, sure, but me personally I was hoping for more than that given the premise.
Don’t buy anything yet. Nvidia is probably going to announce the 5000 series soon (within the next 3 months). Even if you aren’t planning to get an overpriced Nvidia card, wait until they announce the release dates and then see if you can hold off on a purchase till then because retailers might lower prices on the previous generation of cards in response.
Kill la kill, but anything by Imaishi fits
This applies only to their originals tho, Dungeon Meshi isn’t quite this obv
Based on what every content creator who got to try it hands on said, it’s missing that certain “je ne sais quoi” that something like say Hunt: Showdown has (basically a reason to pvp and not just rat mode all the time)
Shame it looks DOA since Marathon has really cool lore from the older games, a lot of which bungie reused for Halo