I remember visiting family in Poland the year this song came out, it was played EVERYWHERE. On subsequent visits, that song was still being played everywhere.
I remember visiting family in Poland the year this song came out, it was played EVERYWHERE. On subsequent visits, that song was still being played everywhere.
2016 was great and I mostly followed along.
Eternal lost me, probably because I was too focused on figuring out the gun/enemy type mechanics.
The Ancient Gods I have no idea what was going on.
The original was definitely better, but maybe that’s just because I was 7 at the time.
Looking at the map, assuming these models aren’t for sale in Poland, Czech and so forth?
I really regret recycling my 32 inch Trinitron back in the mid-2000’s…
Has anyone tried this on a Steam Deck yet? Is it just a matter of adding the .bat file as a Steam game (along with the .z64 instruxtions) so it runs through proton?
I think your phone autocorrected Timothy Dalton
There’s a modified .exe that will allow you to enable full ray tracing on a 10gb 3080. I tried it last night and it worked pretty well, getting between 40-70 FPS on the area under the Vatican and the sequence going to Ciaro. You just have to set DLSS to performance and the texture pool to low (note, this doesn’t mean that textures will be low quality, just the cached amount is low so you may see some pop in at times).
Here’s a thread (sorry it’s reddit) that includes the download - https://www.reddit.com/r/nvidia/comments/1hbak60/indiana_jones_and_the_great_circle_path_tracing/
My wife does this to our books and it drives me nuts.
One year her mom and I reordered them by author last name while she was away on a work trip. Took her 5 seconds upon returning home to notice it was different and she was furious.
Let me Google that for you
At a previous company, we would tag tickets in Zendesk based on the type of question it was so at the end of the year we could see which categories could use more explanation in our documentation. One of the category types was “LMGTFY”
In essence, yes. However the mobile port had features, specifically the lighting, that more resembled the original. Those lighting features were absent in the PC/Console versions until this update.
It’s literally in the article what was updated
In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode “that restores the look and feel of the sky in the original games.”
Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.
Who cares, it’s all going to the same place. You parted with your trash, it’s not like it’s a storage bin for you to get stuff out of later.
I got tired of waiting and played WWHD on a Steam Deck, ran flawlessly from start to end!
Why am I not surprised that this is Dana Point…
So I’m still using Windows on my desktop, but from my experience with Proton on Steam Deck, Proton works pretty flawlessly essentially translating the windows exe. I’m assuming it’s the same for a Linux desktop setup but I’ll let others who actually have experience here comment further. The only thing that you may have issues with are competitive online games, but those aren’t really my jam but understandable if they are for you.
It’s supposed to be a cup of tea. Acute tea pie. Took me a second as well since I thought coffee too.
You are correct, which goes into the cost category of doing a stream stitched integration. Also, when I left said ad server in 2016, I think I recall HLS streaming primarily supported by Apple devices. Devices like Roku’s (don’t quote me on that) didn’t support it at the time so a lot of companies looked at where the majority of their streaming was occurring and decided it wasn’t worth the hit.
The HLS integration we offered definitely had a premium attached to it as well as an additional cost to the CDN that required the integration to live on. So it’s not cheap.
It is weird that Google, with it’s infinite pockets, hasn’t pushed a stream stitched solution all these years until recently.
That’s a very accurate assessment of Eternal!