• 3 Posts
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Joined 2 years ago
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Cake day: June 17th, 2023

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  • EveningPancakes@lemm.eetoGaming@lemmy.worldDOOM lore
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    26 days ago

    2016 was great and I mostly followed along.

    Eternal lost me, probably because I was too focused on figuring out the gun/enemy type mechanics.

    The Ancient Gods I have no idea what was going on.

    The original was definitely better, but maybe that’s just because I was 7 at the time.











  • It’s literally in the article what was updated

    In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode “that restores the look and feel of the sky in the original games.”

    Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.







  • You are correct, which goes into the cost category of doing a stream stitched integration. Also, when I left said ad server in 2016, I think I recall HLS streaming primarily supported by Apple devices. Devices like Roku’s (don’t quote me on that) didn’t support it at the time so a lot of companies looked at where the majority of their streaming was occurring and decided it wasn’t worth the hit.


  • EveningPancakes@lemm.eetomemes@lemmy.worldNo ads here!
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    4 months ago

    The HLS integration we offered definitely had a premium attached to it as well as an additional cost to the CDN that required the integration to live on. So it’s not cheap.

    It is weird that Google, with it’s infinite pockets, hasn’t pushed a stream stitched solution all these years until recently.