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Joined 9 months ago
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Cake day: September 29th, 2024

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  • I’m on the otters side here, semiconductors make no sense. For example the Fermi-Energy is supposed to be in the middle of the band gap but how that’s just idiotic. Fermi-Energy is the point up to that we fill electrons but inside the bandgap are no states. Like defining the properties of an electron that doesn’t exist.



  • The one ring gives the wearer the power of what the wearer defines as power. Frodo turns invisible because for a hobbit not being noticed means safety. The ring tells Sam that he could plant as many Apple trees as he likes, even plastering whole middle earth.

    In this moment the ring probably tells to Boromir that he could rebuild Gondor to old strength and he might be able to (before giving in to saurons influence).





  • Again we are talking about the coffee maker as if it’s the most important part in the quality of your coffee. It’s also how you spot someone pretending to know coffee. Far more important are the beans. After the beans comes your grinder and water quality.

    A connaisseur can enjoy every style of coffee making but never bad beans. Industrial type of coffee is mostly on the bad side btw…










  • I played and enjoyed both. They feel very different. Divinity was built without the pen and paper foundation and solasta is very true to DnD 5e. While 5e is nice for roleplay where in theory everything is possible, it lacks in a videogame setting. I don’t go into detail here but in all DOS2 feels more like a complete game that isn’t hold back by sticking to a rulebook that was designed for something else.

    As already mentioned, DOS2 also has premade Characters on with the story builds. Solasta focuses on ‘White Canvas’ characters which I like.