

It’s interesting how people find all these small bugs that I would have missed. Is there a dedicated place to submit bugs and request changes?


It’s interesting how people find all these small bugs that I would have missed. Is there a dedicated place to submit bugs and request changes?


I love these types of QoL changes! I hope someday we can get more quantitative turn counter information in addition to the spinning wheel.


I never mentioned the warrior’s seal, but anyway, do you not attach it to your end game armor?


I’m not opposed to the idea of having intentionally dumb AI, but seeing a necromancer with its back turned to me on an adjacent square zapping its minion in another room came off as a programming error more than anything else and was kind of immersion breaking imo.


Speaking of clarifying information about the duelist, the character description should also clarify why the rapier is “unique” so people don’t mistakenly think it’s an endgame equipment like the rogue’s cloak or huntress’s bow.


I see. Thanks for the explanation. Still seems like flawed AI logic to me though. If the skeleton doesn’t have valid attack target the necromancer should consider teleporting the minion, which it can already do.


I did notsee that coming.


The update was exciting. I’m looking forward to the city quest revamp too. I wonder if the game will be considered “complete” at that point? Or are there other aspects of the game that are planned on being revamped?


Sorry, to clarify nothing happened to my wand, it’s the ward that I set on the floor that immediately gets destroyed by the second zap from the wondrous resin, which basically makes the warding wand useless…


That’s too bad. I think it would be a lot of fun to make them breakable. Not only because it would be nice to take out my frustration on an easy target, but also because it would add another layer of strategy in terrain modification.


Wow you got two items from it? That’s cool. I would feel kind of bad about killing an “exiled” gnoll though…like aren’t they down in their luck already…


The new exiled gnoll killed me in like 2 hits. 😭


Don’t know how to pronounce their name, but still cute.


Seems interesting. I usually get the crystals if given the option, but I might pick this instead. I could always use more evasion.


Very cool I’m looking forward to it!
On an unrelated note, are there any plans to add additional usability to the corpse dust from the 2nd dungeon quest? If you don’t need a wand, there is an alchemy recipe for the embers and the rotberry seed can be used to tip darts, but the corpse dust seems almost useless unless you are a warlock or happen to have a wand of corruption.


It would be cool to get more badges like the combo one but for subclasses other than the gladiator.


I think that’s part of an artwork revamp that’s still in the works.


I’m surprised that the dimensional sundial trinket wasn’t in first place or even second place. I don’t hear people talk about it much. Personally, I really dislike that the effects are tied to the time of day you’re playing. At least the vial offers a different yet consistent way to play the game regarding survival and you’re choosing the censer because you like the chaos. The sundial is sort of in between.
The ring of tenacity is one item that people complain about all the time. I hope Evan reworks it a bit so that its benefits are a lot more noticeable at say starting 50% hp or something and make it clear in the description that its effect diminishes as hp goes to 100% :)


As someone who always plays healer/support classes in Korean MMORPGs, the cleric has been a blast to play! Probably my favorite character so far.
Dang I was really hoping for the hp and floor/challenge info text to be bigger and more consistent with the size used everywhere else. I like the new exp bar design though.