• 9 Posts
  • 1.34K Comments
Joined 2 years ago
cake
Cake day: June 13th, 2023

help-circle

  • I understand the same way and I think there’s a lot of gray area which makes it hard to just say “the data also needs to be open source for the code to be open source”. What would that mean for postgreSQL? Does it magically turn closed source if I don’t share what’s in my db? What would it mean to every open source software that stores and uses that stored data?

    I’m not saying the AI models shouldn’t be open source, I’m saying reigning in the models needs to be done very carefully because it’s very easy to overreach and open up a whole other can of worms.


  • Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.

    I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.

    And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.




  • GoodEye8@lemm.eetoComic Strips@lemmy.worldChess
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 days ago

    Never liked that rule. The king should be a capturable piece and be allowed to step into checks. It might make the game harder at a beginner level but it gets rid of the anticlimactic stalemates. It won’t get rid of draws because the repetition rule still applies.






  • I’ve very rarely disliked “prepping”. For example building boss arenas in Terraria or setting up my equipment for a hunt in Monster Hunter or learning about the monsters in Witcher 3. Anything that lets me prepare for future encounters is a system I enjoy, even if it’s only superficial.

    I hate it only when it’s turned into somekind of a survival element that exists solely for the purpose of resource management. For example I hated hunger and water in Subnautica. From a certain point forward those two things become just mindless busywork because when you plant it in your base it just grows and whenever you need to fill up you just go to your base and eat and drink and there’s no upside nor a real downside to those two mechanics.



  • Which part of that statement was lying or misrepresenting? They’re your words. The first part.

    I’m saying “do not go somewhere that expects tips,”

    And the second part.

    I’m saying do not go somewhere where you’re supposed to tip and not tip or you’re even worse than the problem. If you do, you need to tip.


  • GoodEye8@lemm.eetoMildly Infuriating@lemmy.worldSelect a tip
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    6 days ago

    “If you don’t want to support tipping culture, don’t go somewhere that expects tips. But if you do happen to go somewhere that expects tips (regardless of how you end up going there) you absolutely must support tipping culture”.

    Now let me take your point into absurdity.

    “If you don’t want to support gun violence you shouldn’t own a gun. But if you happen to own a gun you should do a mass shooting.”

    That’s how your argument comes across to me. I have no issue with the first part of your argument, I do that. But I have an issue with the second part because that is defending tipping culture.


  • GoodEye8@lemm.eetoMildly Infuriating@lemmy.worldSelect a tip
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    edit-2
    6 days ago

    Show me exactly where I defended the system. Show me a single line.

    You’re just leaving yourself a convenient back door to not tip while benefitting from tipping culture.

    Trying to guilt people into tipping

    But if you would like to go somewhere that expects tips, you better fucking tip

    Literally telling people to tip.

    If you go to a restaurant that expects tips and you don’t tip, you are keeping them in business while screwing over the person working.

    If nobody tipped at those restaurants nobody would work at those restaurants and those restaurants would have to either start paying livable wage or go out of business.

    I said if you don’t want tipping to continue, you can’t support restaurants that tip.

    And I agree. I avoid going to such restaurants if given a chance. But if circumstances require going to such a restaurant do you really think tipping at that restaurant is less beneficial to the restaurant than not tipping?

    In that scenario you are perpetuating the system by participating in it. It’s a choice.

    If circumstances force me to participate then I should go all the way? Is that what you’re saying? So if a vegan orders a plate that happens to have meat in it then the vegan should eat that meat? After-all they’ve already participated by ordering something with meat.


  • GoodEye8@lemm.eetoMildly Infuriating@lemmy.worldSelect a tip
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    6 days ago

    But you are defending the system. You’re literally saying if you end up in a place that expects tipping then you should tip. What if you’re going out with a group and that group decides to go somewhere that expects tipping? Are you supposed to remove yourself from the group so you wouldn’t go into a place like that?

    You can’t take this black and white stance where if you end up participating in this system you also have to perpetuate that system. Making the customer feel like they’re responsible for the livelihood of the staff is how this tipping culture is kept alive and that is exactly what you’re doing right now. You’re trying to claim we are responsible for their livelihood simply because we stepped into the restaurant and ate.


  • I would happily pay more for my meal if it meant I didn’t have to tip. The benefit we get from not tipping is marginal compared to the benefit restaurant owners get by not paying living wage. Not to mention it’s added stress to the actual people doing the work because they don’t even get the guarantee of a decent paycheck.

    And there is a choice, you chose to perpetuate the system that grossly exploits the laborer, I choose to have minimal participation in such a system. Want to take a guess which of the two actually has a chance to fix the system?



  • The downside is the wallet cost.

    The wallet cost is tied to the performance cost. Once the tech matures companies will start competing over pricing and “the wallet cost” comes down. The rest of what you’re saying is just you repeating yourself. And now I also have to repeat myself.

    If you argued they Raytracing is a money grab at this very moment I’d agree. The tech isn’t quite there yet, but I imagine within the next decade it will be. However you’re presenting raytracing as something useless and that’s just disingenuous.

    There’s no reason to argue over the now, I agree that right now raytracing really isn’t worth it. But if you’re going to continue arguing that raytracing will never be worth it you better come up with better arguments.


  • Game engines don’t have to simulate sound pressure bouncing off surfaces to get good audio.

    Sure, but imitating good audio takes a lot of work. Just look at Escape From Tarkov that has replaced its audio component twice? in 5 years and the output is only getting worse. I imagine if they could have an audio component that simulates audio in a more realistic way with miminal performance hit compared to the current solutions I think they’d absolutely use it instead of having to go over thousands of occlusion zones just to get a “good enough”.

    They don’t have to simulate all the atoms in objects to get good physics.

    If it meant it solves all physics interactions I imagine developers would love it. During Totk development Nintendo spent over a year only on physics. Imagine if all their could be solved simply by putting in some physics rules. It would be a huge save on development time.

    There’s no reason to have to simulate photons to get good lighting.

    I might be misremembering but I’m pretty sure raytracing can’t reenact the double slit experiment because it’s not actually simulating photons. It is simulating light in a more realistic way and it’s going to make lighting the scenes much easier.

    This is a way to lower engine dev costs and push that cost onto the consumer.

    The only downside of raytracing is the performance cost. But that argument we could’ve used in the early 90s against 3d engines as well. Eventually the tech will mature and raytracing will become the norm. If you argued they Raytracing is a money grab at this very moment I’d agree. The tech isn’t quite there yet, but I imagine within the next decade it will be. However you’re presenting raytracing as something useless and that’s just disingenuous.