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Joined 2 年前
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Cake day: 2024年4月5日

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  • Endeavors are basically daily tasks that you complete to earn points toward perk unlocks. The original perks (still available) were pretty decent, increasing valuable stats. Most of the added (newer) perks are kind of a joke.

    In any case, here’s a quote from the article on STO Wiki about Endeavors:

    The Endeavor System is composed of two parts: Universal Endeavors which are game-wide challenges, and Personal Endeavors which are randomly allocated account-specific challenges. Challenges include playing specific missions, dealing a specific damage type and completing R&D tasks. Completion awards prize boxes and progress towards passive skill perks.


  • Chiming in as well, even though I’m mainly just a lurker here these days:

    I continue to play nearly daily, even if only jumping on for whatever event is happening and the endeavors. I enjoy having a place (STO) to go to immerse into the Star Trek universe. Sure, the game itself is dated with certain mechanics and visuals, but it’s still wonderful to play in spaces (heh) of the established lore.

    Oddly enough, I find myself mostly enjoying the seasonal events. I used to roll my eyes at those, but now it’s what brings me and my friends back to the game simply so we can run around Risa, some haunted castle, and especially the Winter Wonderland.

    I haven’t stayed current on my builds, so I’m still flying ships which have long been out done in their DPS, but it’s fun for me to have those old familiar builds which can still wipe any PVE content quickly (for the sake of endeavors).












  • It’s also possible that “Nova Squadron” is just one of many (as Value Subtracted mentions herein) and that there are many other Nova Squadrons without any issues in the intermittent years between the incidents. It’s possible that, like most things in the Star Trek universe, we only see the times when something interesting/dramatic occurs, not the boring day-to-day.

    Said another way, just because you periodically have a rowdy graduating class from primary/secondary education, doesn’t mean you stop having graduating students.







  • The Defense of Pahvo Event will begin on PC on March 18th at 8am PT and run for 3 weeks before concluding. Meanwhile, it is expected to appear on Xbox and PlayStation starting on April 29th.

    This Featured Event will be the second of a series of upcoming Events that will participate in the seventh installment of our multi-event system known as an Event Campaign. You’ll need to participate in six events in total in order to earn the Grand Prize: A Tier 6 Infinity Promotional Ship of your choice, two free T6 Zen Store Coupons, AND 1500 Lobi!

    • Players may earn 50 Event Campaign Progress for each day they participate in an eligible event.
    • Buying out an eligible event will include up to 700 Event Campaign Progress.
    • Each event’s buyout only grants as much Event Campaign Progress as is relative to the amount paid, after pro-rated discounts are applied. This means that paying half price, (because you participated in 7 out of the 14 required days so far) will grant you 350 Event Campaign Progress. Essentially, you get what you pay for.

  • I would think that any object (including the ship) is traveling at a sub-light speed within the warp bubble and therefore would only keep that same velocity when (catastrophically) exiting the warp bubble. Unless by exiting the warp bubble in an uncontrolled manner creates some other force which slows the object somehow.

    My understanding is that the warp bubble is moving space around the object (including the ship) rather than accelerating the object to FTL (faster-than-light) speeds, thus we really only have to consider the relative velocities within the warp bubble.

    Edit to add: Oh, also, I should add that (IMO) the object cannot continue to travel at FTL speed since it has no warp drive of its own to maintain the warp field.