

@balsoft
That describes her w to link to a timetable, not how to include the timetable within OSM.


@balsoft
That describes her w to link to a timetable, not how to include the timetable within OSM.


@illusionist there are several OSM based maps that will try to provide you with whatever language you like.
I think the Maptiler layer on osm.org will try to match your browser preference, the cycle and transport layers also display levels in English where possible.


@grue There is a US category on the community forums: https://community.openstreetmap.org/c/communities/us/78
(uses OSM login).
The requirements for doing an import are here:
https://wiki.openstreetmap.org/wiki/Import/Guidelines
And there’s nothing wrong with doing a bit of piecewise improvement with @streetcomplete in the meantime.
@infeeeee @openstreetmap
@pootriarch
I generally consider it poor form to remove good data even if it isn’t strictly necessary.
The necessity of the addr:city tag depends on the area. In some places it’s strictly according to a boundary that exists in OSM. In others the boundary data is either missing or doesn’t always align with the “postal town” according to the mail carrier so it’s good to include it.
@merde
The highway=road tag is for a road of unknown type.
The square should be tagged with an actual classification and have area=yes on it to indicate that it is meant to be treated as an area.
https://wiki.openstreetmap.org/wiki/Key:highway
If the acceptable vehicles aren’t what you’d expect for that type of road you can override with the relevant access tag:
https://wiki.openstreetmap.org/wiki/Key:access
Routing support is poor, so most with show a route around the perimeter.


@Vroomfondel There are some automatically extracted building outlines on RapiD, but they aren’t great.


@egrets
I think vector tiles normally have a degree of style independence that normal vector graphic don’t?
I think with e.g. SVG the colours, text positioning and font etc. would all be specified when the file was created.


@artyom
Raster tiles: A map image is ‘cut up’ into little squares: one set of image tiles per combination of style, language etc. This is replicated at all the required scales.
Vector tiles: The map data that would be required to display all the styles for that square is extracted from the database, simplified and stuck in an intermediate format. One set of tiles can support multiple styles, languages and angles that would be impractical with rasters.


Yes, JOSM has GeoJSON and OpenData plugins.
The technical side is only half of it though as the source has to meet the license requirements and there is a process to follow for imports:


Looks like half of them have incompatible licenses and can’t be imported:
@pineapplelover If you find a quest repetitive you can disable it in the settings. @balsoft


@mondoman712
Seems to confuse HOT and OSM in general in a few places.
And I found the timeline bit confusing. Was Google running in parallel to Keyhole for a bit before acquisition or are they just mentioning Google before they got involved?
The MapLibre v Leaflet article sounds interesting, but loses all credibility before you even get to the text.
If the image is AI slop then the text probably is too.
@CubeOfCheese
The first part is a reference to my general feeling of deja vu.
The second is a reference to these guys: https://en.wikipedia.org/wiki/Here/_WeGo
My first instinct is “Here We Go Again” but I think there’s an existing map company that would take exception to that.


@przmk
They’re both vector based. Purely from usage it feels like OsmAnd is rerendering everything from scratch every time with little caching. If you pan away and pan back it takes effectively the same amount of time to recreate the previously rendered view as a fresh view. This time seems to increase with addition obfs for “live” updates etc.
When Organic Maps updates slowly it tends to feel like vector tiles “falling back” to lower zoom until more detail is retrieved.
@goldfndr


Points of interest and amenities are probably the next most useful. Things like street lighting and sidewalks quite helpful for pedestrians. It’s more important that you are still enjoying mapping. If there is something that you know is useful but you find tedious it’s ok to skip it and either leave it for someone else or come back to it later
As it sounds like you’re on Android, I’d recommend @streetcomplete for easily adding detail while on the go.
@MXC48 The documentation for the speed limit tag is here:
https://wiki.openstreetmap.org/wiki/Key:maxspeed
The “default” iD editor has a field for this if you apply a road preset to a way.
@openstreetmap