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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Regarding the bonus question: underclocking. You’ll unlock that in the MAM eventually, and that’ll let you scale diwnstream machines back to match the upstream, instead of only being able to scale the upstream up to match the downstream.

    Trying to make production lines all balance to run a single end machine at 100% is a nice goal, but it falls apart pretty quickly early-game. Some products are just REALLY slow, and you might not feel comfortable early game with scaling up your upstream production THAT much.

    Me personally, I don’t recommend trying to build “permanent” factories until about the time you get Mk.4 belts.




  • Me for sure. Every so often, I’ll pull something up just for the sake of some tears.

    My go-tos include (in no particular order):

    • Avengers: Endgame
    • The Fellowship of the Ring
    • Patch Adams
    • The Deathly Hallows (Part 2)
    • Fullmetal Alchemist: Brotherhood
    • Avatar: The Last Airbender
    • The Owl House
    • House MD (Season 4 finale)

    Probably some more I’m not thinking of, at the moment.



  • The only REAL criteria for getting married, thst isn’t just personal social preference, are as follows:

    1. Is there any kind of social imbalance of power? Like a boss/employee relationship, a really big age gap, an extended prior relationship where one party was a an adult, and the other wasn’t, that kinda thing. Any of those is a big red flag. Definitely doesn’t sound like the case here.

    2. Have you talked about marriage, casually? Like, has the relationship evolved enough that the topic has just come up, and neither of you has been clear that you’re not ready? Sounds like that’s indeed the case here.

    Like, the only “time threshold” that really matters is that #2 part, whether the relationship has matured to that point. Every relationsholip evolves at a different pace, in this regard.

    In short… (top-right panel) https://www.questionablecontent.net/comics/3738.png


  • I played it for about 70 hours like 8 months ago, and quite enjoyed it. Will definitely go back, at some point, to see what’s been improved. There’s a REALLY solid foundation there, I think. I like to say it’s the factorio/automation genre, but distilled down to nothing but the gameplay, in its purest, most-concentrated form. My wife and son picked it back up immediately today, when they realized the big update dropped.

    One thing they’ve talked about doing is improving the high-level progression. Specifically, they said their concept for better progression will be that milestone products will feed into future milestones, rather than having them just get thrown away, just like you describe. Not sure if that’s made it into the game yet, or not.

    For $25 in Early Access, I think it’s a deal. If you’re really worried about there being enough gameplay/progression to keep you interested, wishlist it, and keep an eye on what the updates are adding.