• 18 Posts
  • 287 Comments
Joined 1 year ago
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Cake day: December 31st, 2023

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  • The uids’ re-generation might be faulty, as they’re new to 4.4.

    In theory the problem can still arise without using uids - it certainly has for me in the past, working on a godot 4.2 project on 2 separate machines. Godot imported the same things twice, once independently on each machine, and so generated different ids for them. From what I can tell the biggest error/mistake on my part was opening the project in the godot editor before pulling the newest commits.

    The best approach I’ve found so far has been to be very conscious about when a new scene is created, and to similarly be very mindful when merging git branches.

    If a scene was added, but not its .uid file (or a resource but not its .uid or .import) then whoever pulls the code and then opens their 4.4 editor will generate new uids on their end. This generation probably updates the scattered .tscn files that participate in and/or use the newly added scene.

    Sadly I don’t have an exact method or workflow to recommend beyond trying to do git pulls/fetches before opening the editor, especially when new scenes, nodes, or resources have been added to the project.











  • Metrosexual bash is not what I expected…

    On the one hand, sure.

    On the other, gimme back my lesbian lumberjack flannel esthetic you poser-ass, milquetoast, basic bish of a command line. I didn’t fight with my prompt var and bashrc to get associated with someone who calls others “nerds” as a put-down.





  • glass was not even recycled usually

    Yeah, we would reuse it (as the order implies in reduce, reuse, recycle). Recycling glass takes wayyyyyyy more energy than cleaning it. But the glass makers benefit more from access to cheap broken glass, so we get them lobbying so that glass recycling drop-off/containers almost force you to shatter every bottle you put into them…