MarxusMaximus [comrade/them]

  • 3 Posts
  • 59 Comments
Joined 1 year ago
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Cake day: August 9th, 2023

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  • I’m tier 11 currently and i do have problem, they just don’t drop enough even for abovementioned witch which rarily die.

    Are you not finding tier 11 maps or not finding maps in general? They’ve clearly got some issues here since some people are experiencing this so I’m curious.

    Come on, you quoted this part yourself in the previous post: “They don’t plan to increase waystone drop rate.”

    They don’t want to specifically increase map drop rates but they’re adding more rare and magic monsters, which drop more stuff, including maps. The 30% number is them saying that baseline maps will have approx 30% more drops in general, including all kinds of drops.


  • Without increasing stones drops? That’s crazy, you can put every map perk point in more waystones drops and they still don’t drop enough. Though if bosses are to appear in 1/4th maps it might help.

    Are you dying a lot in maps? I have no issues at all with map sustain, I’m filling up stash tabs with maps myself. Mark also said in the interview that people seem to have wildly different experiences with map sustain. There will be more map drops, though. That’s part of the 30% more rewarding maps bit.

    To expedition what? Calling it “crafting” is an insult to crafting in every similar game. Also they should first make expedition vendors to actually refresh sometimes instead of using very rare currency to do it.

    The current expedition system is getting a buff this patch but in the future they said they will implement a new, more rewarding system for expedition.

    Fuck the fucker, this is so petty and shitty change comparing to PoE1, PoE2 was supposed to be better than PoE1, not worse.

    They said they want to adjust it so that it is less punishing to die, like reducing the exp loss. They’re also adding multiple respawn attempts to pinnacle bosses. They don’t want to budge on the 1 portal for normal maps, though, they want dying to matter.

    They talk about increasing the difficulty of Pinnacle Bosses.

    Motherfuckers

    The way I understood it is they want to nerf op builds that melt bosses, not actually make bosses more difficult.

    It seems you and I have had very different experiences with the game so far. I’m personally really excited after watching this interview.