

Porco Rosso is an excellent Ghibli film with anti-fascist themes.
Porco Rosso is an excellent Ghibli film with anti-fascist themes.
Is there anyone home?
Tossup between how much caffeine I drink and not working out.
Void Stranger is a relatively recent one. It’s a Sokoban style puzzle game with layers of puzzles and a ton of hidden depth.
It took me 50 hours to feel like I beat the base game and I haven’t even touched the post-game content they added after release. I have a folder full of text files with notes and clues and puzzle attempts and one of the best puzzles involved taking several screenshots and stitching them together in an image editor.
La Mulana is another one to check out. It’s a metroidvania heavy on puzzles and exploration that’s actively hostile toward the player. It’s an exercise in frustration and every inch of progress is measured in blood. Every bit of information is important, and there’s a lot of information to untangle. I haven’t come close to beating it yet and my notes from just the first few floors are extensive.
About 42 hours. I start getting hallucinatory sparkles at roughly 40 hours and usually go to bed then.
Only done it a few times in my life, but the most memorable one was while in the middle of a 5-day LARP. We were going hard, I was NPCing, and I started seeing shadows in the middle of a fight. I took that as my cue to dip out and crash.
There’s a moose loose in the hoose.
Path of Exile. Hands down.
I just broke 1400 hours and still going strong. There’s so much to do and so much to learn, and it’s so good at rewarding grinding and keeping you chasing those incremental improvements. It’s 100% replaced RuneScape for me.
I have broken 1000 hours with Cookie Clicker, Guild Wars 2, RuneScape, and Eve Online. I don’t recommend the latter two anymore, but CC and GW2 still hold up.
Honorable mention to Factorio. I’m still in the hundreds but it’s climbing.
I’ve been playing Hollow Knight this week. Working on Pantheon 5 for the last achievement. Made it to Traitor Lord last night. Best run yet!
I played it on 360 and again on the Steam release.
It’s a better Skyrim, and shares a lot of Skyrim’s flaws. Good combat, fun builds, and way too much to do. It was supposed to be an MMO but got cut down to a single player game, so there’s boatloads of content stretched over a massive map.
I still go back and play it every now and then. It’s fun.
I have the remaster, but haven’t touched it yet.
I, too, will still be playing Factorio.
Also playing Factorio.
I think the joke is that it’s a rating rather than a sample.
So this doctor gets 1* reviews vs the 4.5* doctors.
Swordcane.
I like light, fast weapons with dex builds, and it’s the coolest transform out of the starter weapons.
Definitely Corruption of Champions. I still have a copy I fire up every now and then.
The sequel is alright as well, but doesn’t quite scratch the same itch.
"Sometimes the things that may or may not be true are the things a man needs to believe in the most.
That people are basically good; that honor, courage, and virtue mean everything; that power and money, money and power mean nothing; that good always triumphs over evil; and I want you to remember this, that love… true love never dies.
You remember that, boy. You remember that. Doesn’t matter if it’s true or not.
You see, a man should believe in those things, because those are the things worth believing in."
The ball was a colorless wireframe. Color wasn’t necessary for the scenario.
The person was genderless. Gender wasn’t necessary for the scenario. They looked like a wire frame skeleton of a person.
The ball was roughly the size and density of the smallest size bowling ball.
Table surface was circular wireframe with four legs. Material wasn’t filled in as I wasn’t trying to model for friction.
My imagination doesn’t tend to fill in unnecessary details. Too much wasted processing power. I also don’t really envision things. Like, I don’t “see” them in my head. I feel out the shapes and weights and other physical properties relevant to the scenario and let my intuitive understanding of physics roll the scenario forward.
Like, I know the ball rolled until it fell off the table, it fell some distance, then bounced off the floor three or four times with a sharp crack, as I filled in that the floor was concrete as soon as I needed to know how it would bounce, and the sound it would make filled in naturally from there.
I genuinely don’t know whether how I think qualifies as aphantasia. I don’t really imagine visual stimuli, but my imagination is very thorough for sound and feel.
Ooh. I’ve heard of Frostpunk and Tropico but never played them myself. If they’re similar to Rimworld I need to check them out.
Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that’s much more accessible with a much softer learning curve.
It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.
The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that’s still not enough.
If you’re unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.
Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It’s a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.
Oh, hey! Another Ratchet: Deadlocked fan in the wild!
No wait…
You’re meant to compress your belongings before they go in the bag, then decompress them when you need them.