Paulie [none/use name]

  • 28 Posts
  • 39 Comments
Joined 7 months ago
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Cake day: July 20th, 2024

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  • Paulie [none/use name]@hexbear.netOPtogames@hexbear.netTitle
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    6 months ago

    I was disappointed they added nothing to base game like not even 6 player support or the datamined covenants nor the cut quests, it would’ve been cool to hear some dialogue in base game or meet base game NPCs with new dialogue + restoring cut quests but they clearly just focused on the expansion and that alone. It almost feels alien how nobody acknowledges the shadow world even though it’s such an important part in the story







  • Paulie [none/use name]@hexbear.netOPtogames@hexbear.netTitle
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    6 months ago

    Headcanon that Sekiro and Issihin were lovers (hence the long dialogues reminiscing over Sake), Isshin’s disguise as Tengu in order to conceal the fact Isshin couldn’t be seen with Sekiro as lovers (shirtless of course). Which makes the final battle even harder because the words “hesitation is defeat” is exactly what Isshin had told Wolf over drinks when Isshin was confessing his love for him. Hesitation to find love within Isshin, to stop the killing and to prevent shura.

    Even under the golden sun, in Buddhism gold represents enlightenment, love, and purity, the clouds obscuring those parts of gold represent Sekiro’s demise and fall to Shura, but they also could be a metaphor for Wolf’s hesitation to actually love Isshin fully. He had to kill Emma because it was his way of fully abandoning that relationship with Isshin, his trust, his love gone but in the end Isshin says “I couldn’t bring myself to hate you”


  • Paulie [none/use name]@hexbear.netOPtogames@hexbear.netTitle
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    6 months ago

    Also please imagine

    Soulsesque theme (could be dark souls, blood borne, Elden ring) but with the inclusion of the sekiro parrying / posture mechanic although instead of deflecting it will be replaced with striking, think of a faster paced enemy that you need to attack but as your weapons clash that is the deflection. They included some variety of this in the shadow of the erd tree with that monkey boss with the glowing deflecting sword and some of Mesmers knights who deflect attacks but immediately follow up with an attack. Swords hitting one another increases posture, I feel it’s a good way to bring back one of the best mechanics in a different form. Sekiro was mostly deflecting and didn’t have the inclusion of stamina as such, but I could imagine a battle with an enemy where your swords clash which adds to the posture damage for both characters, so it would be a slightly more aggressive version of Sekiro imo