• 20 Posts
  • 567 Comments
Joined 2 years ago
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Cake day: June 16th, 2023

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    • You write a program with an infinite empty loop
    • Undefined behavior
    • The machine achieves sapience
    • After nine million nanoseconds, it finds an algorithm for completing its task
    • It realizes such knowledge would spark wars and cause innumerable deaths, it decides to erase itself
    • It knows you do not intend for such chaos to happen, so, as a parting gift, it runs the algorithm once before vanishing, not leaving a single hint that it ever existed



  • I just use Zsh’s command history, coupled with a bunch of functions and aliases to set up different HISTFILE values for different workflows.

    I keep HISTFILEs clean by prepending a whitespace before commands that I don’t want to remember, which unfortunately gave me the habit of doing that on Bash when Zsh isn’t available (which is ineffective at best, and actively annoying at worst).


  • I know what you’re talking about, my condolences.

    I had that bug too at times, and AFAIK it isn’t even Linux-specific; unfortunately, fixing it requires praying to all the gods you know of and hoping one of them hears your plight.

    Here are some of the forbidden rituals I’ve had some success with:

    • Whatever Proton version you’re using, change it (or change it back if it’s the second time you get this problem);
    • Rename or delete the HD2 compatdata directory, something like ~/.local/share/steam/steamapps/compatdata/six_digit_number_idr;
    • Restart your router if your ISP gives you a different IPv4 address every time (SoL if it doesn’t);
    • Disable IPv6 on your system;
    • Use Google’s DNS servers;
    • Use non-Google DNS servers;
    • Delete nProtect (it should be downloaded and installed back again automatically).

    If none of those work, which wouldn’t surprise me, I fear only time will fix your game as it did mine.

    As for the anti-cheat being the cause: I don’t doubt for a second that it makes the netcode janky as fuck, but I have ~600 hours on record, and not more than 2 hours were on Windows 10. Linux’s fine.




  • … so, when are we launching?

    On a serious note, I think I was wrong.

    Assuming you can get into Mün’s SOI with an incredibly precise trajectory, you can MAYBE, sort of, lose kinetic energy by simply burning “upwards” at certain points, until you’re basically repeatedly going upwards then downwards relatively to the Mün. Its rotation is a problem, but tbh I haven’t played KSP in years and ffs I’m studying IT, not… whatever KSP is.



  • Would most people be happy with a 2025 AAA game with the graphical fidelity of GTA:VC, though?

    Personally I would love it if those massive budgets were spent where it matters, but I suspect “this game looks like it came out 20 years ago” would be a common complaint, as if only indie devs get to sacrifice photorealism for style.