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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Excellent. We should play games on our own terms. I’ve hit skill barriers in many games, set them aside ‘for a short while’ and never returned to them. I bet I’ve missed so many great moments due to this so now my policy is to lower the difficulty if I’m getting too frustrated.

    Also, difficulty levels can be quite arbitrary especially in games that have a particular play mechanic and then introduce something complete different for one level. (My pet hate is token platforming inserted into shooters.)

    I remember one game (Indigo Prophecy I think) had a tiny segment that required subtle joystick control to get the player across a narrow beam. Nothing else in the game was like this. I couldn’t do it, countless fails. I asked my young nephew to have a go and he got it on the first try.










  • I agree. Subtly different but overall and surprisingly very similar.

    PresAux are more hippy like and a little less like the academics in the book which I find just a little annoying but it’s OK (I’m an academic).

    One of the things I’m really curious about is how they flesh out the contrast between the capitalist dystopia of the Corporation Rim and the clearly socialist Preservation Aux. I feel like it’s a politically charged topic in the current capitalist dystopia American context (at least that’s how it looks to me from outside America). I keep waiting for them to water it down but they haven’t done it so far. Good on em.