I always felt that Alan Wake had huge Twin Peaks influences.
I always felt that Alan Wake had huge Twin Peaks influences.
To be honest, I only played Cyberpunk with full on ray tracing, but I watched many videos of games. It all looked very nice to me. But you do get used to what you’re seeing as you get lost in the gameplay and it starts to matter less (than e.g framerate), and as I said, the rasterization techniques in modern games are awesome.
But, I come from a time where games like Doom, Quake and Unreal and so on were showcasing the latest technology in games in the '90s, and I’ve always been interested in generational technology leaps in 3D graphics since then. I mean, Doom was just really a 2D game using tricks to make it seem like it was 3D, and until Quake, there weren’t any actual, fully textured, real 3D shooters around, I think (well, maybe Descent, and a few others?) I saw coloured lighting for the first time in Unreal. And so on.
Anyway, the knowledge that the lighting is actually accurate, seeing stuff reflected in windows, puddles, etc. that is actually there behind you instead of just screen-space reflections, having accurate global illumination with light bouncing off even the smallest objects on a table (see Alan Wake 2), stuff like that… I love that stuff, and it will only get better!
Depends on the game. Developers have become very good at using tricks to make rasterization look good and realistic, but they are still just tricks. Some games’ ray tracing look extremely good and have effects that would not be possible without it, though.
Switch sold almost fifty times more in its lifetime. Do you expect the Steam Deck 2 to teach those sales numbers? I mean, it would be a miracle for Valve.
I mean, the Switch has sold over 146 million units by now. Sales numbers for the Steam Deck aren’t public, but I’d estimate them around 3 or 4 million at most. That is a big difference.
For comparison, the PSP sold 80 million. Even the PS Vita sold 15 or 16 million. The biggest seller among handhelds is still the NDS at 154 million.
Of course, these handhelds have been in stores for a lot longer than the Steam Deck, but those numbers are a lot bigger!
Eh. Steam Deck will have to up its game significantly if it wants to be in the same ballpark as Switch. It’s a little baby compared to Switch sakes, not even close.
Wasn’t Larian based in Belgium?
A supercomputer running Windows HPC Server 2008 actually ranked 23 in TOP500 in June 2008.
deleted by creator
Chrome? You mean Internet Explorer.
“This website is only supported on Internet Explorer 6.”
I could’ve sworn that the browser was also called just Mozilla at one point, or was that just always the suite it was part of?
I’m sorry, are you calling Arena, Daggerfall, Morrowind, Oblivion and Skyrim the exact same game? That’s a bit disingenuous.
I think you must be doing something wrong. Proton has been able to play pretty much everything without unsupported anti-cheat for a long while now.
You asked what GitLab offered and I answered that question. I ran GitLab at work for years. Amazing project. Much value there.
GitLab is open source and you can self-host it.
I’m getting these issues on Windows as well, to be fair.
I remember having a GeForce 2 as well. Yes, I was really into graphics at that time. :) Ever since Wolfenstein 3D, or DooM, to be honest.
Colored lighting in Unreal for the first time!
Did you have dreams of DooM back then? I remember opening doors in DooM with that iconic sound in my dreams, lol.
Ohhhh! I think the Riva TNT (or Riva TNT 2?) was my first 3D accelerated graphics card! What a time to be alive was that.
This is correct. I remember running Quake II in software mode with hardware effects (could that have been OpenGL already?). It ran at like 1 frames per second, because I didn’t have a 3D graphics card. Although the lighting looked lovely when you shot a rocket through a hallway.
And Stephen King