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Joined 2 years ago
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Cake day: July 22nd, 2023

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  • I’m not quite sure about this one. I think that the current design on the reverse is an issue. But the front doesn’t seem to break any laws.

    I’m assuming they print these under subsection Y of 31 U.S. Code § 5112 - Denominations, specifications, and design of coins. Which pertains to these 250th anniversary coins.

    The part I see mentioned in this thread frequently applies to a separate subsection (n) for a run of $1 presidential coins that has since ended.

    If you just read subsection Y in a vacuum, they are good to go. This part at the bottom though says that the reverse can’t be a ‘portrait’.

    So this isn’t really slam dunk illegal, but I don’t think that the draft of the coins reverse will make it to print. I would fully expect the front to come out just like that though based on my interpretation.

    (aa)Standards and General Provisions for Circulating Collectible Coins Under Subsections (x), (y), and (z).—

    (1)Prohibition on certain representations.—

    No head and shoulders portrait or bust of any person, living or dead, and no portrait of a living person may be included in the design on the reverse of any coin under subsections (x), (y), and (z).













  • Can you imagine if you had all the time back you spent watching attack animations in RPGs over the years? There is definitely an immersion argument to be made, and this is why I just want the option to be available. I tend to be very mechanics focused and I play mostly puzzle games so I’m just here to ‘figure it out’. For visuals and storytelling I’m reaching for different media first, that’s personal preference not a knock on VG.

    I just want to illustrate that I kind of still have ‘down time’ where I’m just staring at a screen that isn’t changing, but the difference is that I’m playing the game in my head and thinking through things not being trapped for 2 seconds to watch somebody swing a sword. Especially if I’ve seen it a million times already and fully finished appreciating how cool it looks.

    Your argument is really strong when it comes to action games though, but I guess we could also think about how it creates a build up and release of tension if applied mindfully. But that’s usually not the case, it’s just ‘the formula says we need a cut scene here’.

    Maybe the convergence of ideas here is to stand up brighter lines between playing and watching?