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Cake day: September 3rd, 2023

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  • That’s honestly what I am worrying it would be, and what I meant by a huge part of the game being “impersonal”.

    Daggerfall has parts that are fascinating, even long after its time.

    Its custom class creator is rather fun. Its magic effect system too… despite some of the most intriguing effects not even working at all. Seriously. You can craft those spells, they just don’t do anything.

    Its dungeons are intimidating in scale, and the 3D automap is both a feat and almost no help at all.

    There are freaking linguistic skills, plural because there are like 8 different languages or so. They are mostly useless, because they just add a slight chance a monster won’t attack you, but since you don’t know when it works you’ll murder them anyway.

    And then there’s the undistinguishable random quests and the grind.









  • Yeah, beside specifying what you mean with Zelda-like (og LoZ? aLttP? Classic 3D Zelda? Open world BotW?)…

    Also depends what you mean with customisation. If you want games that go crazy with both cosmetic and optimization/equipment management, Xenoblade Chronicles games kinda fit the bill. Especially X that’s getting a remaster soon. That one has avatar customisation, different classes, an absurd number of equipment slots for both you and your mech. And stats. So many freaking stats.

    They’re not exactly traditional action games the way Zelda usually works though.






  • Oh, there’s that weird puzzle game. I checked it out some time ago because it has a spirit in Smash.

    Now that I think about it, even going back to melee, Smash Bros is probably how I learned about half of Nintendo’s licences. Certainly smaller stuff like Panel de Pon, and even bigger IPs like Fire Emblem. I mean, since the first officially localized Fire Emblem was well after Melee release it makes sense. Maybe even Mother, can’t remember if I’d tried Earthbound before Smash 64.