

For me, as a GM, this can easily mean more stress since I now need to incorporate player ideas into the setting which might not mesh with my own plans.
Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.


For me, as a GM, this can easily mean more stress since I now need to incorporate player ideas into the setting which might not mesh with my own plans.


I will buy any Sine Nomine Publishing books unseen for their amazing worldbuilding tools, but I’m not particularly fond of OSR rules as a whole. I can deal with D&D 5E or Pathfinder 2E, but beyond that I have little interest in level-and-class systems.
It’s a book reviewing/organizing site, similar to Goodreads - but noncommercial, distributed, and part of the Fediverse.


Whoops! I don’t know how that link got messed up, but it should work now.


That’s precisely what I am trying to find out here. GURPS has a lot of stuff published for it over the years.


Unfortunately, I am not a fan of narrative games.
I like GURPS - it’s a long-running favorite, and its sheer range of character options is fantastic. But I need to tone down the lethality for brawls a bit.


I do hope someone updates the Iron Gods Adventure Path for the 2E rules at some point.


Good point - there have been similar types of metafiction, although I don’t know any where the focus was on folk tales.

The situation in the AI industry being what it is, I would not rule it out!


I feel I ought to buy a bunch of Pathfinder/Starfinder stuff in order to support them.
Hmmm… I bought that, but I didn’t read it more closely. Maybe it might help me for the GURPS Shadowrun conversion I’ve been fantasizing about since forever.


The idea would be a custom fantasy world, starting with continental outlines and working my way inwards to focus regions.
And I would use QGIS.


Yeah, if I were to do this, I would use QGIS.


Pathfinder 2E has a very similar power curve as D&D 5E. In fact, it might even be worse for Brancalonia as characters basically get their level as a flat bonis on everything.
Sounds like a fun game!
I am personally not overly enarmored of OSR rule systems, but I’m a sucker for good worldbuilding and worldbuilding tools - I buy Sine Nomine Publishing stuff unseen, for instance. Maybe I should give this a closer look.
Ouch! That sounded rough. But I’m glad you learned some valuable lessons from it.


Darauf antworte ich mit Art. 14 (2) des Grundgesetzes:
“Eigentum verpflichtet. Sein Gebrauch soll zugleich dem Wohle der Allgemeinheit dienen.”
Also, wie halten wir es denn mit der Vermögenssteuer?


They were fascinated by the fork.
Or possibly disgusted. Either way is good. 😁


There were some naturally-occurring caves, but also the following:
The whole dungeon system has developed over the course of more than 8,000 years. The general inclination of the citizens above is to wall off any entrances they find, and otherwise let adventurers deal with it. (This is another unique aspect about this city - it’s the only one on the continent which has a professional class of adventurers.)
As for the Thieves’ Guild, they tend to grease a lot of palms in the city watch, so they don’t have to worry much from law enforcement unless they do something too blatant. However, there is a new criminal organization which is giving them a lot of trouble, and there are a lot of adventurers around, so they do have reasons to take their security seriously.
The guild have mages in their employ who could help with magical security, but none of them is present in this safe house.
Mid-tier, I’d say. 😉
But a wiki is only a problem if you expect the players to read it all.