kleeon [he/him, he/him]

Thanks for the gold kind stranger!

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Joined 5 years ago
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Cake day: July 28th, 2020

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  • We agree there’d be some graphical compromise, maybe we’re just disagreeing over details of the scale of that compromise and the hardware that would be ‘permittable’ by this scenario.

    I was imagining something that looks and plays almost exactly like Witcher 3 except at lower resolution, which doesn’t seem possible to me. I’d say if you simplify the graphics (replace dynamic lighting with pre-baked lightmaps, do gouraud shading instead of PBR, remove most post-processing effects etc etc) and make all models look like half-life assets, you could definitely render something at an acceptable frame rate. However asset streaming would still be a huge issue for a large and detailed open world like Witcher 3, considering memory limits and slow disk reads