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Cake day: December 18th, 2024

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  • Quite interesting how the tomb is built for very specific features in OD&D, just to screw with players in a rush.

    I can think of a few barbarian characters I’ve seen at my table that would have charged every single door. They may even have learned not to after the fourth or fifth time.

    As for the orange gas, in second edition that might have been peak comedy but it being yet another ‘fuck you’ for OD&D players just adds a bit more to the general player hostility. Having to force a player to edit a character sheet to a ‘less optimal’ feels quite brutal. Definitely good to see the end of that sort of “prank”.

    Given how modern editions are much less crunchy and brutal, it’d be hard to recapture the sheer brutality of the tomb. You could make it harder of course, but capturing the sheer antiplayer hostility and competitive grading is a special kind of difficult.

    Though, competitive tomb raiding feels better than generic PvP in any case.





  • I’ve seen a few of the famous quotes, but the Marathon itself is too spherical to be the old flying Space Spud. Bungie has often referred back to Old Marathon but this feels off. It’s like someone is doing this only reading Wikiquote and a few summaries. I did see hints of Tau Ceti’s spaceport being nuked, and the involvement of MIDA as a contractor, so there’s a few hints of the deep lore.

    They’re cagey about the story as well, suggesting they don’t have a written one yet. I’ll bet they were starting towards a proper story and an author keen on the original Marathon left with the pieces sat idle in the meantime as the game grew.

    It also feels incomplete, lots of pve features despite pvp extraction as the stated goal. I think this was intended to have multiple game modes, several factions trying to find something left behind, Tycho making a move on the ruins controlled by fragments of Leela. Throw in a bonus UESC force Sent by a hint from Durandal who is still off having his own brand of fun elsewhere. Perhaps Straus’s plans with the Colony long term come up.

    A dream perhaps. On an Idea for a new Aleph One Scenario.



  • Even before subscriptions became normalised cars had a support cost, parts and servicing, especially for genuine or genuine reconditioned parts.

    Strictly speaking, you can avoid the dealers and the part costs by working with mechanics, wreckers or aftermarket manufacturers but those have extra costs and voided warranties.

    Parts sales are a major income stream for manufacturers, especially as they need to compete on car sales, but once you’re locked in on that car they mark up the prices on the parts long term.

    Though admittedly enshittification means worse and more expensive parts and legal threats to aftermarket manufacturers.




  • It does feel like a whole bunch of analogies coming true: giving a former alcoholic a hard drink, waking a sleeping dog, tugging Superman’s cape, poking a bear, hurting John Wick’s dog…

    Europe has had a nice long run of peace, maybe we shouldn’t feel too bad about them slacking a little bit on the defensive front. They needed it, and have done a lot with it.


  • Usually it’s wise to placate the people you screw. One of my favourite sayings is, “Friends come and go, enemies accumulate.” You don’t want too many, especially those who have little to lose.

    Building good will after the fact is very wise, even if it only buys a grudging acceptance. The prestige is also a major bonus in smoothing over business dealings.

    Getting a bad rep leads to cautious or worse terms in deals, if not being outright bypassed in favour of a competitor.




  • There’s magic and then there’s complexity in tech (at least this is how I think about it).

    Video calling, pure magic, simple to use with major benefits.

    Complex business management software that requires a degree to use? Complexity almost for complexity’s sake to lock an organisation into a support contract.

    Web stores? Usually magic, especially with refined payment processing and smooth ordering. Can verge into over complex coughAmazoncough.

    Internal network administration (Active Directory) and cloud tech, often complexity for complexity’s sake again.


  • This comment sent me on a deep thought train. These places are populated by those that remained, while others left and became the sophisticated urbanites that broadened their horizons. My father was one of those people that left, he left the day after his mother died and joined the military, a common enough story. He was quite the teacher, and it made me the person I am today.

    My father often also pointed out those who had also left, who had also done well. There’s a selection bias there but I feel like having a mix of both a rural and urban experience is extremely helpful in human development.

    Those that stay… well my father was often disappointed to hear how poorly things went out there, but with no family remaining there he never returned. Abused, poorly supported (though sometimes it seemed not for a lack of trying), with an evaporative cooling effect removing the best and brightest as they went to urban areas seeking better lives, and perhaps resentful they didn’t get to leave. The crab bucket effect is in full play as well, dragging back down many who climb but don’t get out.

    In the end the remainers feel not quite unlike a medieval peasant: A prize for nobility to fight over, an accessory to the land they work, and body that can be drafted when someone threatens to take that prize away.