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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Mafia 1 DE and 2 both were largely linear and didn’t waste your time with fluff. I really enjoyed those two. Mafia 3 on the other hand had good story drip fed to you after hours of grind.

    Ubisoft like mechanics:

    • Each area has wiretaps that help a lot, but are very much like liberating radio towers, less grand.
    • Once you open up a district, you’ve to do a checklist of repetitive missions, x2, and then go back to one of the areas from the already done missions to kill the underboss. Rinse and repeat 9 times. So that becomes more like (6 missions + 1) x 2 x 9. Some missions are optional. But it’s quite a lot. There’s some variety and some interesting story beats, but when it’s given in such grindy manner you have to have a lot of patience to enjoy it.
    • A lot of the missions are set up like far cry outposts or assassinate a target style. In fact you are incentivised to play stealth, to the point you start feeling like an assassin or hitman.



  • Pretty cool that AMD stuck the landing, rather exceeding the expectations by beating DLSS CNN. Sure transformer model is better but it is slightly more costly too, and this is effectively v1 of FSR with ML. This is especially great coming off of shimmering woes of PSSR.

    Now the competitive edge moves from DLSS and RT to Multi Frame Gen and Path Tracing. I find the newer goal post to be less exciting for sub $500 GPUs as the added latency or lower base frame rate isn’t justified, so in a way AMD is genuinely a better choice this time around for the price range.

    Let’s hope the $200-400 segment also sees such competition thanks to Intel.




  • Actually I don’t disagree with your premise. I definitely think US studios have either sat on their laurels or have had troubled development.

    The pivot changed art style, scope and even lore and vibe of the game as per Carrie Patel. The lore exists for the world but living lands from what I nice l know were never fully detailed.

    Regardless, the game’s developement definitely went through trouble despite Microsoft’s funding.

    I was just mentioning that while it took 7 years since conception but the single player version is rather new. And pointing that out isn’t some save, just an acknowledgement that the game did go through some crisis in development.