• 4 Posts
  • 227 Comments
Joined 2 years ago
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Cake day: June 30th, 2023

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  • I just finished playing Final Fantasy Pixel Remaster and have started Final Fantasy VI Pixel Remaster. I keep checking wikis and forum posts for information, since I hate missing things (especially things that you can’t get back to). I think from here on out (I’m in one of the 3 Scenario Selects) I’ll keep it as blind as I can.

    I finally downloaded Ender Lilies: Quietus of the Knights, and think it’s pretty cool. But maybe it’s just because I haven’t played a Metroidvania in 2 years.

    Last but not least, I tried the demo for Big Hops after seeing Giant Bomb’s Unfinished video on it. 3D Platformer that feels very good to move around in. Not sure how deep the story will go, or what mechanics they’ll be adding as the game progresses, but it’s been a delight so far.



  • In a pod of 8, Pick 9 in a pack will be your first pack wheeling. You’ll only get to see the first 5 packs wheel around (in 14-card play boosters), and a lot of the time those last 1-2 picks in a pack will be a basic land or something completely off-color for you. Don’t worry too much about it as you start out, but yeah, it can help indicate a color that’s very open.


  • Leverless controllers are fairly popular. Supposedly more ergonomic and precise than an arcade stick or pad controller, more portable than the stick, and better to use than a keyboard.

    It is a fairly large learning curve if you’ve already played fighting games with another input method, but after building some new muscle memory, you’ll realize that your understanding of the game is still intact. There are also some really good “shortcuts” in input methods to get precise, just-frame inputs, allowing you to input opposite directions just 1 frame apart, with no stick travel time.




  • Online groups! There are great ways to play using things like Discord or other voice options, along with digital tabletops (roll20) or virtual tabletop applications (Foundry, Talespire, Tabletop Simulator or even the new beta for Project Sigil).

    Online has its own set of bumps and friction points, but it can be a good way to get your feet wet with the rules and also practice the role play part. Just make sure that you’re finding a group that is like-minded. There is often something called a “session 0” where the group will discuss the expectations in behavior and roleplay and responsibilities. It doesn’t always happen with online groups, but in that case make sure you have a DM who is setting those expectations in advance.








  • I haven’t been active in TF2 in years, but I have 2.9k hours, all without idling for items. That game was basically another life for me, around 2010-2016. In that timespan I picked up PC gaming, got into shooters, got into TF2, joined a community, started collecting strange weapons, got my first unusual and traded it, and captained a Highlander team as Pyro.

    The game was and still is amazing; I only ever stopped because it was becoming detrimental to my life and schooling. Now, when I try to play, I mourn the loss of my old community servers, get frustrated with my worse skills, and despise the number of bots I run into on Valve servers.




  • Energy could have lost:

    • Guide of Souls
    • Galvanic Discharge
    • Static Prison
    • Amped Raptor

    And on the non-energy portion of it:

    • Ocelot Pride
    • Ajani
    • Phlage

    I guess removing Raptor helps prevent those unwinnable turn 3, turn 4 board states, at least. But getting rid of Phlage would get strip away some of their removal and survivability. Getting rid of Guide of Souls would kinda crush Energy as a deck. Ocelot and Ajani are being left alone because they can still be used in a Boros go-wide deck, at least.

    TOR in Legacy feels okay to me, but I don’t play or follow Legacy too much. I feel like Legacy has the answers and counterplay for it, though, no?


  • Honestly, this feels very well thought-out, and close to an ideal B&R.

    Standard is still finding its footing post-Foundations, and it’s a bit too soon to really ban anything there.

    Pioneer, I could’ve been happy to see Cruise get banned, but that might be too much of a shakeup after last ban. Jegantha going away feels funny, because almost no decks truly relied on Jegantha as a win condition or anything, but the value of an extra card was just too much, and its Companion condition was just stifling creative builds. In general I’d like to see a bit more variety in midrange decks be viable there (I’m a Gruul Boats player, and that deck has basically vanished over the last year).

    Modern needed these bans months ago. One Ring was just too homogenous. Basically every deck that could fit it wanted it. It stalled out games in a way that didn’t feel interactive. Boros Energy definitely needed a check, and I hope Amped Raptor is enough to bring it back down to earth. Could have just as easily been Ajani or Ocelot Pride or Galvanic Discharge, but time will tell. The unbannings seem relatively safe. Opal should open up some affinity decks. GSZ is a big maybe; I don’t know if Yawg would even want it right now. Looting is great. Twin is hilarious, but shouldn’t actually make an impact besides getting old Modern players back into the format.

    Legacy needed those bans. The frog was scary good and flexible, and the Bauble just shut down too much in a format where free things are vital.

    Overall, just an absolute Christmas gift of a B&R. Hoping to see this improve player turnout at local events.