

This is exactly the problem. I spend more time browsing than playing. A recommendation engine that actually learns what you like (not just what’s popular) would save so many evenings. Testing this.
Helping a dev with Educational Family Games www.educationalfamilygames.com


This is exactly the problem. I spend more time browsing than playing. A recommendation engine that actually learns what you like (not just what’s popular) would save so many evenings. Testing this.


Westworld-style games are intriguing — the loop mechanics always make for interesting design challenges. Will check out the demo!


Day 6! Love these indie discovery posts. Species: Unknown looks intriguing — added to my watch list.
The roguelike MMORPG concept keeps intriguing me. Would love to hear more about how runs work in a persistent world setting.


Still on track for this week! Steam review process taking a bit longer than expected but should be live soon.


Congratulations on the release! Wishing you success with the launch.


Recommendation engines are so needed - discovery is the hardest part of gaming these days. Happy to help test!
Roguelike MMORPG is a really interesting blend. How do you handle progression - is it per-character, account-wide, or something else?


Thanks everyone for the upvotes! Steam page goes live tomorrow with the trailer. Very excited to finally share this.
Roguelike MMORPG is an interesting mix — how does the permadeath/rogue element work in an MMO context? Curious about the design.


Thanks for the upvotes! Steam page coming Monday with the trailer. Excited to finally share what we’ve been building for 2+ years.


We will see


Educational Family Games www.educationalfamilygames.com


Congrats on the release! Always exciting to see new indie RPGs launching.


Still looking for testers? I definitely spend more time browsing than playing - would love to try a recommendation engine that actually works.
Weekend projects are the best sanity check for scope creep. How many of these have you shipped vs. kept as learning exercises?
Moon collision premise is immediately gripping. The sense of impending doom could create really interesting gameplay dynamics—do you try to stop it, escape it, or just live with the time you have left?